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Causes Suppress ImmunitySuppress ImmunityNeglect the affected unit’s Immunity effect and make that unit able to suffer from Debuffs. If a skill is causing Suppress Immunity along with a control Debuff (Torture, Dream, Chaos, Immobile, Sleeping, Blindness, Acupuncture), but the Debuff is resisted (control failed), that unit won’t suffer from Suppress Immunity. for 1 round, MeltMelt-Level 2 Debuff -Units under this Debuff cannot gain additional Chakra apart from the initial Chakra every round. -Whenever the affected unit is attacked, the attacker will have their Critical Rate increased by 30% (not stackable) until the end of the round. -Whenever this Debuff is caused, dispels the affected unit's Perseverance. -Lasts until the end of the next round. to up to 9 units in the opponent's field and cancels their Buffs and Shields .
NinjutsuCauses:gpp_badSuppress Immunityfilter_listMelt
Alkaline Chakra Cloak - Charge
Attacks up to 6 units in the opponent's lineup and causes MeltMelt-Level 2 Debuff -Units under this Debuff cannot gain additional Chakra apart from the initial Chakra every round. -Whenever the affected unit is attacked, the attacker will have their Critical Rate increased by 30% (not stackable) until the end of the round. -Whenever this Debuff is caused, dispels the affected unit's Perseverance. -Lasts until the end of the next round., causes High Float and Defense ShatterDefense Shatter-Level 2 Debuff -Whenever units under this Debuff is attacked by Ninjutsu damage, the attacker has a 60% chance to have their Chase's Trigger time increased by 2 (not stackable) until the end of the round. -Lasts until the end of the x round. to a unit hit.
TaijutsuCauses:arrow_warm_upHigh Floatfilter_listMeltgpp_badDefense Shatter
Tailed Beast Chakra - Charge
Attacks up to 6 units in the opponent's lineup, a chance of causing High Float and Defense ShatterDefense Shatter-Level 2 Debuff -Whenever units under this Debuff is attacked by Ninjutsu damage, the attacker has a 60% chance to have their Chase's Trigger time increased by 2 (not stackable) until the end of the round. -Lasts until the end of the x round. to a unit hit.
TaijutsuCauses:arrow_warm_upHigh Floatgpp_badDefense Shatter
Triggered with at least 15 Combo , causes damage and MeltMelt-Level 2 Debuff -Units under this Debuff cannot gain additional Chakra apart from the initial Chakra every round. -Whenever the affected unit is attacked, the attacker will have their Critical Rate increased by 30% (not stackable) until the end of the round. -Whenever this Debuff is caused, dispels the affected unit's Perseverance. -Lasts until the end of the next round. to a random line of opponent units. If the chased unit is suffering from MeltMelt-Level 2 Debuff -Units under this Debuff cannot gain additional Chakra apart from the initial Chakra every round. -Whenever the affected unit is attacked, the attacker will have their Critical Rate increased by 30% (not stackable) until the end of the round. -Whenever this Debuff is caused, dispels the affected unit's Perseverance. -Lasts until the end of the next round. , this skill additionally ignores a certain amount of Resistance.
Ninjutsu
WaterTriggers on:filter_list15 Combo
arrow_forwardAfter he suffers Mystery damage twice in a round, activates Alkaline Chakra Cloak .
Ninjutsu
WaterUtakata is immune to Debuffs, has high chances to evade Chases and Standard Attacks. Whenever he causes the first Critical HitCritical HitA unit causing a Critical Hit will cause higher damage compared to their normal damage. The rate of causing a Critical Hit depends on the Critical Rate stat of both the attacker and the unit attacked. The additional damage caused by a Critical Hit is affected by the Injury Rate stat of both the attacker and the unit attacked. in a round, scales his Ninjutsu by 50%. While Utakata is alive, Standard Attacks of Jinchuriki and Rinnegan ninjas in your lineup will become unavoidable and they will dispel all MeltMelt-Level 2 Debuff -Units under this Debuff cannot gain additional Chakra apart from the initial Chakra every round. -Whenever the affected unit is attacked, the attacker will have their Critical Rate increased by 30% (not stackable) until the end of the round. -Whenever this Debuff is caused, dispels the affected unit's Perseverance. -Lasts until the end of the next round. your lineup currently has whenever they execute one.
Ninjutsu
WaterUtakata has Reincarnation Power . Units causing Taijutsu damage to Utakata have a 55% chance to suffer from Level 2Gracious Deity Gate Seal Level 2-Level 2 Debuff -Units under this Debuff cannot execute Mystery skill. -Their Critical Rate is locked at 100% and their Critical Damage is locked at 150% of their base damage. -Can be resisted. -Lasts for 1 round. - IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). . After he suffers Mystery damage twice in a round, activates Alkaline Chakra Cloak .
Taijutsu
WaterCauses:local_fire_departmentLevel 2 - Ignitionlocal_fire_departmentIgnition
Utakata is immune to Debuffs , has high chances to evade Chase skills and whenever he evades an attack, scales his Ninjutsu by 15%, can be triggered 8 times per round. While Utakata is alive, Standard Attacks of Jinchuriki and Rinnegan ninjas in your lineup will become unavoidable.
Ninjutsu
Water