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Causes damage and InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. to up to 9 units in the opponent's field, causes Knockdown to the selected unit and increases that unit's Mystery Cooldown by 1. If the selected unit is suffering from ParalysisParalysis-Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. , this skill becomes unavoidable and has 10% Life StealLife Steal (Leech)Whenever a unit causes damage, that unit will recover HP based on the damage caused. Life Steal will be disabled when the unit having Life Steal is suffering from any Suppress Healings method (Ignition, Dream, etc...) If a ninja has both Taijutsu and Ninjutsu Life Steal and their damage has both Taijutsu and Ninjutsu, the Life Steal will happen twice and the amount of HP healed is doubled. .
Causes:arrow_downward_altKnockdownblockInterruption
Attacks up to 3 units in the opponent's lineup and causes Level 2 - ParalysisLevel 2 - Paralysis-Level 2 Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. , a chance of attacking ninjas instead and causes Low Float to a ninja hit. If the unit hit is suffering from ParalysisParalysis-Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. , this skill becomes unavoidable and the unit suffering from Low Float will have their Mystery Cooldown increased by 1.
Causes:arrow_cool_downLow Floatelectric_boltLevel 2 - Paralysiselectric_boltParalysis
Iron Sand - Gathering Assault
Chases and Attacks a Low Floated unit , causes Repulse and causes damage to all units in the opponent's lineup. If the chased unit is suffering from ParalysisParalysis-Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. , this skill becomes unavoidable and ignores a certain amount of Defense and Resistance.
Triggers on:arrow_cool_downLow Float
arrow_forwardCauses:arrow_right_altRepulseelectric_boltParalysis
Iron Sand - Scattered Showers
Triggered if Third Kazekage is suffering from ImmobileImmobile-Debuff -Units under this Debuff cannot execute most actions. -Can be resisted. -Lasts for x rounds. , ParalysisParalysis-Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. or FearFear-Level 2 Debuff -Units under from this Debuff cannot receive Buffs, Scales from external sources and Shields during the time they suffer it. -They cannot execute Standard Attacks. -Lasts until the end of the round. at the end of the round, causes damage, Suppress ImmunitySuppress ImmunityNeglect the affected unit’s Immunity effect and make that unit able to suffer from Debuffs. If a skill is causing Suppress Immunity along with a control Debuff (Torture, Dream, Chaos, Immobile, Sleeping, Blindness, Acupuncture), but the Debuff is resisted (control failed), that unit won’t suffer from Suppress Immunity. until the end of the next round and ParalysisParalysis-Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. for 2 roundsLevel 2 - Ignition for 2 rounds-Level 2 Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 2 rounds. to all units in the opponent's lineup and reduces his own Mystery Cooldown to 0. This skill has additional Critical Rate increase.
Causes:gpp_badSuppress Immunitydo_not_stepImmobileelectric_boltParalysismood_badFear
Derived Effect
Magnet Style - Iron Sand
Whenever Third Kazekage causes damage, scales his Attack and Ninjutsu by 10% and whenever he executes an action, scales his Critical Rate by 3%. Units causing Taijutsu damage to him will have a 50% chance to suffer from Level 2 - ParalysisLevel 2 - Paralysis-Level 2 Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. until the end of the round.
Taijutsu
Ninjutsu
Wind
EarthCauses:electric_boltLevel 2 - Paralysiselectric_boltParalysis
Third Kazekage has Magnet Style - Iron SandThird Kazekage [Edo Tensei] Magnet Style - Iron SandWhenever Third Kazekage causes damage, scales his Attack and Ninjutsu by 10% and whenever he executes an action, scales his Critical Rate by 3%. Units causing Taijutsu damage to him will have a 50% chance to suffer from Level 2 - Paralysis until the end of the round. , is immune to Debuffs and if he's defeated, revives next round with 25% HP . After he executes Iron Sand - World Order , additionally executes Additional Skill: Iron Sand - ExplosionThird Kazekage [Edo Tensei] Iron Sand - ExplosionDispels all Paralysis Third Kazekage currently has, increases his Standard Attack damage by 30% (stackable) and enters Explosive Mode for 1 round. Explosive Mode [Effect]: Whenever Third Kazekage defeats a unit with his Standard Attack, receives an Extra Standard Attack. .
Ninjutsu