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Causes unavoidable damage, 4 Combo and Suppress Super ArmorSuppress Super ArmorNeglect the affected unit’s Super Armor effect and make that unit be able to suffer from all Combo Statuses. until the end of the round to up to 9 units in the opponent's field, causes Knockdown to the selected unit and locks that unit's Mystery Cooldown to 2 until the end the of next round.
TaijutsuCauses:arrow_downward_altKnockdowngpp_badSuppress Super Armor
Attacks the line of units in front, causes 5 Combo and IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). , high chance of causing Repulse . This skill never misses and ignores a small amount of Defense and Resistance.
Taijutsu
FireCauses:arrow_right_altRepulselocal_fire_departmentIgnition
Uchiha Style - Halo Dance
Chases and Attacks a Repulsed unit , causes High Float , InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. , IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). and increases Shisui's Attack and Ninjutsu by 12% (stackable), can be triggered twice each round.
NinjutsuTriggers on:arrow_right_altRepulse
arrow_forwardCauses:arrow_warm_upHigh Floatlocal_fire_departmentIgnitionblockInterruption
Shisui of the Body Flicker
At the beginning of even rounds, Shisui and a random ninja in your lineup will enter Explosive Mode until the end of the round.
NinjutsuDodge skills with zero dodge rate are not displayed on the UI and are only added for dodge actions.
NinjutsuSusano'o - Enhanced Defense
Shisui has Super ArmorSuper ArmorThe unit having this effect is immune to Low Float, High Float, Repulse and Knockdown. and can reflectReflect (Single Reflect)The unit having Reflect will transfer 1 Level 1 Debuff that either themselves or their lineup suffers to the opponent’s lineup in front every round. If a lineup has multiple ninjas with Single Reflect, that lineup is considered to only have 1 Single Reflect. 2 Debuffs received each round. Units attacking Shisui will have their Critical Rate reduced by 50% (not stackable) until the end of the round.
NinjutsuDerived Effect
Uchiha Style - Halo Dance
increases Shisui's Attack and Ninjutsu by 12% (stackable).
Ninjutsu