Causes Fire damage to up to 7 units in the opponent's field. The selected unit will suffer from High Float . If an Oboro Clone is present in your lineup, reduces this skill's Mystery Cooldown by 1.
Causes:
arrow_warm_upHigh Float
Feather Illusion Jutsu
Attacks the unit in the front row and causes SleepSleep-Debuff -Units under this Debuff cannot execute most actions. -Can be resisted. -Lasts for x rounds or until affected the unit suffers a Taijutsu attack. . This skill is not subjected to the opponent's defensive skills.
Causes:
bedSleep
Fire Style - Burning Ash
Chases and Attacks a Repulsed unit , causes Knockdown and BlindnessBlindness-Debuff -Units under this Debuff cannot execute Standard Attacks. -Can be resisted (control failed - the higher Control stat is compared to your opponent's, the more likely it is to happen). -Lasts for x rounds. .
Triggers:
arrow_right_altRepulse
arrow_forward
Causes:
arrow_downward_altKnockdownvisibility_offBlind
Fire Enhancement Jutsu
At the beginning of the battle, up to 3 Fire units in your lineup will have their Attack and Ninjutsu increased by 40% for 5 rounds.
Death Mirage
Before the first action in a round, up to 3 opponent units will have their Ninjutsu reduced by 8% (stackable), lasts for 1 round.
Fire Style - Phoenix Fire Jutsu
20
Causes damage and IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). to up to 2 units in the opponent's lineup (units under IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). will suffer damage at the end of the round, and cannot receive healing). If an Oboro Clone is present in your lineup, reduces this skill's Mystery Cooldown by 1.
Causes:
local_fire_departmentIgnition
Fire Style - Bomb Blast Dance
Attacks 4-6 units in the lineup in front, a chance of causing IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). . This skill has additional Critical Rate increase.
Causes:
local_fire_departmentIgnition
Fire Style - Celestial Prison
Chases and Attacks a Low Floated unit , causes Repulse and ImprisonImprison-Debuff -Whenever units under this Debuff execute their Mystery skill that consumes Chakra, they will suffer damage that will not defeat them. -Lasts for 3 rounds and is not cancelled after using a Mystery skill. The damage caused is 40% of the unit causing Imprison's Ninjutsu stat and 50% of the unit causing Death Possession's Ninjutsu stat. If the Mystery is interrupted, no damage is caused. The damage caused isn’t affected by the amount of Chakra usage. If the affected unit uses Chakra, they will suffer damage by the same amount of damage even when the Chakra cost is different. But if the mystery is interrupted or it consumes 0 Chakra, no damage is caused (as stated above). If the affected unit is having the Chakra Cost Decrease effect either from Guy [Summer] or from their own skill (Sasuke [Rinne Sharingan]’s mystery when Chakra is over 70, or Midnight Blade’s 4th mystery when Chakra is over 70) and that unit executes a mystery, they still will suffer damage by the Debuff. If the affected unit is having the Chakra Cost Increase effect, but their mystery originally cost 0 Chakra, they will not suffer damage. .
Triggers:
arrow_cool_downLow Float
arrow_forward
Causes:
arrow_right_altRepulse
Genjutsu - Absorption
While Scarlet BlazeScarlet Blaze Genjutsu - RestorationReduces Scarlet Blaze's Mystery Cooldown to 0, restores your lineup's Chakra Limit to 100, recovers 5 Chakra for each unit present in your lineup and dispels all Acupuncture from all ninjas in your lineup. is alive, whenever each ninja in your lineup suffer the first DebuffDebuff (Level 1 Debuff)Bad statuses in battle that affect units not having Immunity. Does not affect units having Level 1 Immunity or higher. Can be removed by any Debuff Canceling skills unless having a condition, can be reflected. each round, cancels it to increase that unit's Initiative by 2% (not stackable) until the end of the next round or until that unit executes their Mystery skill.
Power - Exceptional Energy
At the beginning of every round, recovers 20 Chakra, 40 if there's 3 Secret Jutsu ninjas or more in your lineup. After this skill is executed, whenever ninjas in your lineup causes Ninjutsu damage in that round, scales that unit's Ninjutsu by 4%.
Genjutsu - Mirror Vision
All units in the selected lineup will have all Debuffs cancelled, become immune to Debuffs until the end of the round and receive a Shield based on 20% of Scarlet BlazeScarlet Blaze Genjutsu - RestorationReduces Scarlet Blaze's Mystery Cooldown to 0, restores your lineup's Chakra Limit to 100, recovers 5 Chakra for each unit present in your lineup and dispels all Acupuncture from all ninjas in your lineup.'s base Resistance stat. After this skill is executed, Scarlet BlazeScarlet Blaze Genjutsu - RestorationReduces Scarlet Blaze's Mystery Cooldown to 0, restores your lineup's Chakra Limit to 100, recovers 5 Chakra for each unit present in your lineup and dispels all Acupuncture from all ninjas in your lineup. gains high chances to evade an attack.
Fire Style - Flame Jutsu
Attacks the unit in the front row with a high chance of causing 10 Combo . This skill never misses.
Fire Style - Fireball Jutsu
Chases and Attacks a High Floated unit , causes Low Float and IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). .
While Scarlet BlazeScarlet Blaze Genjutsu - RestorationReduces Scarlet Blaze's Mystery Cooldown to 0, restores your lineup's Chakra Limit to 100, recovers 5 Chakra for each unit present in your lineup and dispels all Acupuncture from all ninjas in your lineup. is alive, all units in the ally field will have their Ninjutsu increased by 15% and they have 10% Ninjutsu Life StealNinjutsu Life Steal (Ninjutsu Leech)Whenever a unit causes Ninjutsu damage, that unit will recover HP based on the damage caused. . Units having Ninjutsu Life StealNinjutsu Life Steal (Ninjutsu Leech)Whenever a unit causes Ninjutsu damage, that unit will recover HP based on the damage caused. will recovers HP based on the percentage of Ninjutsu damage they caused.
Summoning - Oboro Clone
Triggered whenever Scarlet BlazeScarlet Blaze Genjutsu - RestorationReduces Scarlet Blaze's Mystery Cooldown to 0, restores your lineup's Chakra Limit to 100, recovers 5 Chakra for each unit present in your lineup and dispels all Acupuncture from all ninjas in your lineup. executes a Mystery skill, summons an Oboro Clone with 45% of Scarlet's base stats and has a high chance of evading Mystery skills. Whenever the Oboro Clone is summoned, immediately executes Genjutsu - Mirror Vision . Whenever it executes its Standard Attack, Scarlet BlazeScarlet Blaze Genjutsu - RestorationReduces Scarlet Blaze's Mystery Cooldown to 0, restores your lineup's Chakra Limit to 100, recovers 5 Chakra for each unit present in your lineup and dispels all Acupuncture from all ninjas in your lineup. will have his Mystery Cooldown reduced by 1.
Sealing Jutsu - Seal of Red Lotus
Causes small damage, Suppress ImmunitySuppress ImmunityNeglect the affected unit’s Immunity effect and make that unit able to suffer from Debuffs. If a skill is causing Suppress Immunity along with a control Debuff (Torture, Dream, Chaos, Immobile, Sleeping, Blindness, Acupuncture), but the Debuff is resisted (control failed), that unit won’t suffer from Suppress Immunity. until the end of the round, ImmobileImmobile-Debuff -Units under this Debuff cannot execute most actions. -Can be resisted. -Lasts for x rounds. and ImprisonImprison-Debuff -Whenever units under this Debuff execute their Mystery skill that consumes Chakra, they will suffer damage that will not defeat them. -Lasts for 3 rounds and is not cancelled after using a Mystery skill. The damage caused is 40% of the unit causing Imprison's Ninjutsu stat and 50% of the unit causing Death Possession's Ninjutsu stat. If the Mystery is interrupted, no damage is caused. The damage caused isn’t affected by the amount of Chakra usage. If the affected unit uses Chakra, they will suffer damage by the same amount of damage even when the Chakra cost is different. But if the mystery is interrupted or it consumes 0 Chakra, no damage is caused (as stated above). If the affected unit is having the Chakra Cost Decrease effect either from Guy [Summer] or from their own skill (Sasuke [Rinne Sharingan]’s mystery when Chakra is over 70, or Midnight Blade’s 4th mystery when Chakra is over 70) and that unit executes a mystery, they still will suffer damage by the Debuff. If the affected unit is having the Chakra Cost Increase effect, but their mystery originally cost 0 Chakra, they will not suffer damage. to the selected unit. If an Oboro Clone is present in your lineup, reduces this skill's Mystery Cooldown by 1.
Causes:
gpp_badSuppress Immunitydo_not_stepImmobile
Taijutsu - Kunai
Attacks the unit in the front row with a chance of causing 3 Combo , Low Float and IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). (units under IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). will suffer damage at the end of the round, and cannot receive healing).
Triggered with at least 10 Combo , causes damage and IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). to up to 2 units in the opponent's lineup. If Scarlet BlazeScarlet Blaze Genjutsu - RestorationReduces Scarlet Blaze's Mystery Cooldown to 0, restores your lineup's Chakra Limit to 100, recovers 5 Chakra for each unit present in your lineup and dispels all Acupuncture from all ninjas in your lineup. has 60% HP or more, the IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). becomes Level 2Gracious Deity Gate Seal Level 2-Level 2 Debuff -Units under this Debuff cannot execute Mystery skill. -Their Critical Rate is locked at 100% and their Critical Damage is locked at 150% of their base damage. -Can be resisted. -Lasts for 1 round. . A Level 2 DebuffLevel 2 DebuffBad statuses in battle that affect units not having Level 2 Immunity. Does not affect units having Level 2 Immunity or higher. Cannot be removed by general Debuff Canceling skills, cannot be reflected. Can be dispeled by Debuff Dispel skills or specific skills. neglects ImmunityImmunity (Level 1 Immunity)The unit having this effect is immune to Debuffs. , cannot be dispelled or reflected like how a DebuffDebuff (Level 1 Debuff)Bad statuses in battle that affect units not having Immunity. Does not affect units having Level 1 Immunity or higher. Can be removed by any Debuff Canceling skills unless having a condition, can be reflected. is and can only be removed by specific skills.
Triggers:
my_location10 Combo
arrow_forward
Causes:
local_fire_departmentIgnition
Secret Art - Red Lotus
While Scarlet BlazeScarlet Blaze Genjutsu - RestorationReduces Scarlet Blaze's Mystery Cooldown to 0, restores your lineup's Chakra Limit to 100, recovers 5 Chakra for each unit present in your lineup and dispels all Acupuncture from all ninjas in your lineup. is alive, Secret Jutsu ninjas in your lineup will have their Combo Rate increased by 40% and their Mystery damage increased by 20%.
Unparallelled Resolve
If Scarlet BlazeScarlet Blaze Genjutsu - RestorationReduces Scarlet Blaze's Mystery Cooldown to 0, restores your lineup's Chakra Limit to 100, recovers 5 Chakra for each unit present in your lineup and dispels all Acupuncture from all ninjas in your lineup. is defeated, revives next round with 25% HP and reduces his Mystery Cooldown by 1. After Scarlet BlazeScarlet Blaze Genjutsu - RestorationReduces Scarlet Blaze's Mystery Cooldown to 0, restores your lineup's Chakra Limit to 100, recovers 5 Chakra for each unit present in your lineup and dispels all Acupuncture from all ninjas in your lineup. evades the first attack in a round, executes Genjutsu - RestorationScarlet Blaze Genjutsu - RestorationReduces Scarlet Blaze's Mystery Cooldown to 0, restores your lineup's Chakra Limit to 100, recovers 5 Chakra for each unit present in your lineup and dispels all Acupuncture from all ninjas in your lineup. .