![Sakura Haruno [Sasuke Shinden]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11000391-sakura-haruno%2Fportraits%2FbagPreview-11000391.png?alt=media)
![Sakura Haruno [Sasuke Shinden]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11000391-sakura-haruno%2Fportraits%2FbagPreview-11000391.png?alt=media)
Causes unavoidable damage and Interruption to the selected unit. This skill has additional Critical Rate increase. If the selected unit has a Shield , this skill's damage additionally neglects Shields , is increased by 80% and causes High Float .
Attacks a random line of opponent units and causes Suppress Super Armor until the end of the round, a chance of causing Repulse . If Sakura's HP is not lower than 50%, this skill becomes unavoidable and its damage is increased by 50%.
Triggered with at least 20 Combo , causes damage and Melt to up to 5 units in the opponent's field and dispels all Ignitions Sakura currently has.
At the end of the round, heals all units in lineup based on 20% of Sakura's base Ninjutsu stat, dispels all Ignitions they currently have and reduces Sakura's Mystery Cooldown by 1. This skill is still active even when Sakura is controlled.
Sakura is immune to Debuffs . While Sakura is alive, all healing effects received by units in your lineup are increased by 25%. Whenever Sakura executes an action or receives healing, scales her Attack by 15%. After every 3 times Sakura suffers damage, executes Healing Jutsu , can be triggered twice each round.