Final - Tendo - Almighty Push
Consumes 2 Technique Points to cause unavoidable damage and InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. to all units in the opponent's field, the selected unit will suffer from Repulse, HorrorHorror-Level 2 Debuff -Units under from this Debuff cannot receive Buffs, Scales from external sources and Shields during the time they suffer it. -They cannot execute Standard Attacks. -Lasts until the end of the x round or until the affected unit executes their Mystery skill. -Horror is considered as Fear. and will have their Mystery's Chakra Cost increased by 20 (stackable) until the end of the round.
TaijutsuCauses:arrow_right_altRepulseblockInterruptionmood_badHorror

20
Consumes 1 Technique PointTechnique PointThe unit using the Technique Point system can have up to x Technique Points during a battle. Every different unit will have a different method of receiving and consuming Technique Points. Every different unit may or may not benefit different statuses from each Technique Point they currently have. For example: Gengetsu [2nd Mizukage]'s Steam Clone's Accumulation: This unit can have up to 4 Technique Points and will receive 1 Technique Point every time it is affected by another unit's action. For every 1 Technique Point it currently has, increase its Ninjutsu by x%. to cause damage and InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. to up to 7 units in the opponent's field, cause HorrorHorror-Level 2 Debuff -Units under from this Debuff cannot receive Buffs, Scales from external sources and Shields during the time they suffer it. -They cannot execute Standard Attacks. -Lasts until the end of the x round or until the affected unit executes their Mystery skill. -Horror is considered as Fear. to the selected unit and increase that unit's Mystery Chakra Cost by 20 (stackable) until the end of the round. If Tendo's HP is lower than 60%. this skill changes to Extreme - Tendo - Almighty Push .
TaijutsuCauses:blockInterruptionmood_badHorror
Attacks up to 6 units in the opponent's field, causes 4 Combo , reduces Tendo's Mystery Cooldown by 1 and he receives 1 Technique PointTechnique PointThe unit using the Technique Point system can have up to x Technique Points during a battle. Every different unit will have a different method of receiving and consuming Technique Points. Every different unit may or may not benefit different statuses from each Technique Point they currently have. For example: Gengetsu [2nd Mizukage]'s Steam Clone's Accumulation: This unit can have up to 4 Technique Points and will receive 1 Technique Point every time it is affected by another unit's action. For every 1 Technique Point it currently has, increase its Ninjutsu by x%. .
Taijutsu
FireSix Paths - Chakra Rod Strike
Chases and Attacks a Repulsed or Knocked Down unit , causes Knockdown , Chakra DisruptionChakra Disruption-Level 2 Debuff -Units under this Debuff will have their Attack and Ninjutsu reduced by 10% for every Rinnegan ninja present in their opponent field -Lasts until the end of the next round. , PainPain-Level 2 Debuff -Units under this Debuff will have their Defense and Resistance suppressed to 75% of their base stats. -Whenever they execute a Standard Attack, suffers damage equal to 10% current HP. -Lasts until the end of the round. While suffering from this Debuff, the affected unit's related Stat Increases are disabled. , reduces their Chakra Limit to 20 until the end of the round and causes 30% splash damageSplash DamageCausing Splash Damage to a unit will also cause damage to units within x grid(s) around them. The damage caused is x% of the damage which that unit suffers. Splash damage is considered as True damage. Units taking Repulse damage will still take full damage even when they have Perseverance, but having Perseverance together with a Shield will reduce the amount of Repulse damage taken to 1. to units 1 grid away from the chased unit. This skill never misses and ignores a certain amount of Defense and Resistance.
TaijutsuTriggers on:arrow_downward_altKnockdownarrow_right_altRepulse
arrow_forwardCauses:arrow_downward_altKnockdownheart_brokenPaingpp_badChakra Disruption
At the beginning of every round, causes damage to all units in front row and removes 10 Chakra from each unit hit. Tendo receives 1 Technique PointTechnique PointThe unit using the Technique Point system can have up to x Technique Points during a battle. Every different unit will have a different method of receiving and consuming Technique Points. Every different unit may or may not benefit different statuses from each Technique Point they currently have. For example: Gengetsu [2nd Mizukage]'s Steam Clone's Accumulation: This unit can have up to 4 Technique Points and will receive 1 Technique Point every time it is affected by another unit's action. For every 1 Technique Point it currently has, increase its Ninjutsu by x%. , becomes Immune to InterruptionImmune to InterruptionThe unit having this Effect will not be stopped by Interruption while the Mystery skill is being executed. Some Barriers will temporarily disable the Immune to Interruption effect during their duration. and Rinnegan ninjas in your lineup will have their Mystery skill becomes unavoidable until the end of the round.
TaijutsuSuper - Tendo - Almighty Push
Causes unavoidable damage and InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. to all units in the opponent's field and increase their Mystery's Chakra Cost by 20 (stackable) until the end of the round. Triggered whenever revived and can only be triggered once per battle.
TaijutsuFinal - The One called God
Tendo has Super ArmorSuper ArmorThe unit having this effect is immune to Low Float, High Float, Repulse and Knockdown., immune to Debuffs, can use 2 Mystery skills in a round and can have up to 5 Technique Points.
NinjutsuOuter Path - Six Paths of Pain
Tendo can have up to 5 Technique Points and for every he has, increase his Attack and Ninjutsu by 12%. Whenever he is attacked, receives 0.5 Technique PointTechnique PointThe unit using the Technique Point system can have up to x Technique Points during a battle. Every different unit will have a different method of receiving and consuming Technique Points. Every different unit may or may not benefit different statuses from each Technique Point they currently have. For example: Gengetsu [2nd Mizukage]'s Steam Clone's Accumulation: This unit can have up to 4 Technique Points and will receive 1 Technique Point every time it is affected by another unit's action. For every 1 Technique Point it currently has, increase its Ninjutsu by x%. . If Tendo is defeated for the first time in a battle, revives with 100% HP , loses all Current skills and receives Final - Tendo - Almighty Push and Final - The One called God .
NinjutsuWhen Tendo causes damage, scale his Attack by 12%. When he causes a Critical HitCritical HitA unit causing a Critical Hit will cause higher damage compared to their normal damage. The rate of causing a Critical Hit depends on the Critical Rate stat of both the attacker and the unit attacked. The additional damage caused by a Critical Hit is affected by the Injury Rate stat of both the attacker and the unit attacked. , he also causes Chakra DisruptionChakra Disruption-Level 2 Debuff -Units under this Debuff will have their Attack and Ninjutsu reduced by 10% for every Rinnegan ninja present in their opponent field -Lasts until the end of the next round. . When he suffers a DebuffDebuff (Level 1 Debuff)Bad statuses in battle that affect units not having Immunity. Does not affect units having Level 1 Immunity or higher. Can be removed by any Debuff Canceling skills unless having a condition, can be reflected. (excluding Level 2Gracious Deity Gate Seal Level 2-Level 2 Debuff -Units under this Debuff cannot execute Mystery skill. -Their Critical Rate is locked at 100% and their Critical Damage is locked at 150% of their base damage. -Can be resisted. -Lasts for 1 round. Debuffs), cancels it to increase his Initiative by 2% (stackable up to 5 times).
NinjutsuCauses:gpp_badChakra Disruption