Causes unavoidable damage, InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. to all units in the opponent's field and increases their Mystery's Chakra Cost by 20 (stackable) until the end of the round, causes FearFear-Level 2 Debuff -Units under from this Debuff cannot receive Buffs, Scales from external sources and Shields during the time they suffer it. -They cannot execute Standard Attacks. -Lasts until the end of the round. until the end of the round, Extreme PainExtreme Pain-Level 2 Debuff -Units under this Debuff will have their Defense and Resistance suppressed to 75% of their base stats and their Attack suppressed to 100% of their base stat. -They cannot receive Technique Points. -Lasts until the end of the round. While suffering from this Debuff, the affected unit's related Stat Increases are disabled. , Repulse to the selected unit and increase their Mystery Cooldown by 1. This skill has additional Critical Rate increase and after it is executed, dispels all FearFear-Level 2 Debuff -Units under from this Debuff cannot receive Buffs, Scales from external sources and Shields during the time they suffer it. -They cannot execute Standard Attacks. -Lasts until the end of the round. Tendo currently has.
TaijutsuCauses:arrow_right_altRepulseheart_brokenExtreme PainblockInterruptionmood_badFear
Tendo - Chakra Rod Strike
Attacks the ninja with the lowest HP , causes Chakra DisruptionChakra Disruption-Level 2 Debuff -Units under this Debuff will have their Attack and Ninjutsu reduced by 10% for every Rinnegan ninja present in their opponent field -Lasts until the end of the next round. , absorbs 20 Chakra and reduces Tendo's Mystery Cooldown by 1, a chance of attacking that unit's line, absorbing 40 Chakra instead and additionally causes Extreme PainExtreme Pain-Level 2 Debuff -Units under this Debuff will have their Defense and Resistance suppressed to 75% of their base stats and their Attack suppressed to 100% of their base stat. -They cannot receive Technique Points. -Lasts until the end of the round. While suffering from this Debuff, the affected unit's related Stat Increases are disabled. , causes Repulse to a unit hit. This skill never misses and if the units hit has more than 1 Technique PointTechnique PointThe unit using the Technique Point system can have up to x Technique Points during a battle. Every different unit will have a different method of receiving and consuming Technique Points. Every different unit may or may not benefit different statuses from each Technique Point they currently have. For example: Gengetsu [2nd Mizukage]'s Steam Clone's Accumulation: This unit can have up to 4 Technique Points and will receive 1 Technique Point every time it is affected by another unit's action. For every 1 Technique Point it currently has, increase its Ninjutsu by x%. , Tendo receives 1 Technique PointTechnique PointThe unit using the Technique Point system can have up to x Technique Points during a battle. Every different unit will have a different method of receiving and consuming Technique Points. Every different unit may or may not benefit different statuses from each Technique Point they currently have. For example: Gengetsu [2nd Mizukage]'s Steam Clone's Accumulation: This unit can have up to 4 Technique Points and will receive 1 Technique Point every time it is affected by another unit's action. For every 1 Technique Point it currently has, increase its Ninjutsu by x%. .
TaijutsuCauses:arrow_right_altRepulseheart_brokenExtreme Paingpp_badChakra Disruption
Divinity - Universal Pull
Triggered with at least 20 Combo , causes unavoidable damage and Defense ShatterDefense Shatter-Level 2 Debuff -Whenever units under this Debuff is attacked by Ninjutsu damage, the attacker has a 60% chance to have their Chase's Trigger time increased by 2 (not stackable) until the end of the round. -Lasts until the end of the x round. to up to 5 units in the opponent's lineup. This skill ignores a certain amount of Defense and Resistance and after executed, Tendo receives 1 Technique PointTechnique PointThe unit using the Technique Point system can have up to x Technique Points during a battle. Every different unit will have a different method of receiving and consuming Technique Points. Every different unit may or may not benefit different statuses from each Technique Point they currently have. For example: Gengetsu [2nd Mizukage]'s Steam Clone's Accumulation: This unit can have up to 4 Technique Points and will receive 1 Technique Point every time it is affected by another unit's action. For every 1 Technique Point it currently has, increase its Ninjutsu by x%. and increases this skill's damage by 30% (stackable up to 5 times).
Taijutsu
EarthTriggers on:my_location20 Combo
arrow_forwardCauses:gpp_badDefense Shatter
Divinity - The One called God
Tendo has Super ArmorSuper ArmorThe unit having this effect is immune to Low Float, High Float, Repulse and Knockdown. , is immune to Debuffs and recovers HP based on 15% of the damage dealt.
NinjutsuProtection - Almighty Push
Tendo has high chances of evading an attack every round. Whenever he successfully evades, executes Counter - Universal Pull (can be triggered up to 4 times each round) and scales his Critical Rate by 15% (stackable, can be triggered up to 3 times each round). Tendo can have up to 5 Technique Points and if he has 5, consumes all to execute Divinity - Planetary Devastation .
Ninjutsu