![Orochimaru [Young Adult]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11002141-orochimaru%2Fportraits%2FbagPreview-11002141.png?alt=media)
![Orochimaru [Young Adult]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11002141-orochimaru%2Fportraits%2FbagPreview-11002141.png?alt=media)
Causes small damage, 3 Combo and Tag to up to 7 units in the opponent's field.
Attacks the opponent unit in front with a high chance of causing Repulse . This skill is not subjected to the opponent's defensive skills.
Chases and Attacks a Knocked Down unit , causes Repulse and Poison , can be triggered twice each round.
Orochimaru has high chances to evade the first Mystery skill each round.
When your lineup's Chakra is 100, Orochimaru's Standard becomes: Causes damage to up to 7 units in the opponent's field, causes Repulse to the unit in front. This skill is not subjected to the opponent's defensive skills.