![Minato Namikaze [Swimsuit]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11004461-minato-namikaze%2Fportraits%2FbagPreview-11004461.png?alt=media)
![Minato Namikaze [Swimsuit]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11004461-minato-namikaze%2Fportraits%2FbagPreview-11004461.png?alt=media)
Causes damage and 5 Combo to up to 9 units in the opponent's field, causes Knockdown to the selected unit. If the selected unit is suffering from Flying Thunder Tag , additionally causes Interruption to all units hit and increases this skill's damage by 40%.
Attacks a line of opponent units and increases Minato's Attack by 6% (stackable), high chance of causing Repulse to a unit hit.
Chases and Attacks a Low Floated unit , causes Knockdown and Flying Thunder Tag , can be triggered twice each round. This skill is unavoidable and if your lineup's Chakra is higher than 60, additionally steals all Standard Attack attempts of the chased unit and reduces Minato's Mystery Cooldown by 1.
Minato has high chances to evade Chase skills and whenever he evades one, recovers 6% HP . Units attacking Minato have a 65% chance to suffer from Flying Thunder Tag .
While Minato is alive, whenever units in your lineup execute a Chase skill, increase that unit's Combo Rate by 6% (stackable) and they recover 10 Chakra.