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Causes unavoidable damage, 3 Combo and InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. to up to 10 units in the opponent's field, causes Repulse to the selected unit.
Taijutsu
WindCauses:arrow_right_altRepulseblockInterruption
Attacks the unit in front and causes TagTag-Debuff -Units under this Debuff will have their Defense and Resistance reduced by 30% -Lasts for 2 rounds. , a chance of causing 10 Combo and Low Float .
TaijutsuCauses:arrow_cool_downLow FloatsellTag
Chases and Attacks a Knocked Down unit , causes Repulse and increases Minato's Combo Rate by 12% and Attack by 9% (stackable), can be triggered twice each round.
Taijutsu
WindTriggers on:arrow_downward_altKnockdown
arrow_forwardCauses:arrow_right_altRepulse
Derived Effect
Coordinated Combat · Enhanced Defense
Increase your squad’s Defense and Resistance by 100% when battle starts. (Used by Minato summoned by Orochimaru)
NinjutsuTriggered when Minato enters the battle. Causes 30% increased and unmissable Wind damage, 3 Combo, InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. and TagTag-Debuff -Units under this Debuff will have their Defense and Resistance reduced by 30% -Lasts for 2 rounds. to up to 12 units of the opponent’s team. (Used by Minato summoned by Orochimaru) Minato is invincible for 4 Rounds.
Taijutsu
WindCauses:blockInterruptionsellTag
Minato has high chances to evade an attack (Mystery, Chase, Standard Attack) every round.
NinjutsuMinato is immune to Debuffs . Units attacking Minato will suffer from IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). and TagTag-Debuff -Units under this Debuff will have their Defense and Resistance reduced by 30% -Lasts for 2 rounds. .
NinjutsuCauses:local_fire_departmentIgnitionsellTag
Nine-Tails Chakra Defense
Minato Namikaze is immune to all Debuffs. Additionally, when attacked, the enemy unit will suffer IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total)., TagTag-Debuff -Units under this Debuff will have their Defense and Resistance reduced by 30% -Lasts for 2 rounds., and suffer an 8% Defense decrease (stackable). (Used by Minato summoned by Orochimaru)
NinjutsuCauses:local_fire_departmentIgnitionsellTag
Derived Effect
Rasengan (Combo effect)
increases Minato's Combo Rate by 12% and Attack by 9% (stackable)
Ninjutsu