Causes Lightning damage and ParalysisParalysis-Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. for 1 round to up to 6 units in the opponent's lineup. The selected unit will suffer from Knockdown . If the opponent's lineup has 0 Chakra, this skill's damage is increased by 50%.
Causes:
arrow_downward_altKnockdownelectric_boltParalysis
Calm Mind
Recovers 20 or 40 Chakra and HP based on 16% of Midnight BladeMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup.'s base Ninjutsu stat, cancels all Debuffs and becomes immune to Debuffs until the end of the round.
Chidori Sharp Spear
Chases and Attacks a High Floated unit , causes Low Float , 10 Combo , ParalysisParalysis-Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. and reduces Midnight BladeMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup.'s Mystery Cooldown by 1. This skill never misses.
Triggers:
arrow_warm_upHigh Float
arrow_forward
Causes:
arrow_cool_downLow Floatelectric_boltParalysis
Anbu Special Assault Tactics
While Midnight BladeMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup. is alive, all units in the ally field will have their Attack increased by 20% and they have 25% Taijutsu Life StealTaijutsu Life Steal (Taijutsu Leech)Whenever a unit causes Taijutsu damage, that unit will recover HP based on the damage caused. . If this skill is equipped, Midnight BladeMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup. has Anbu attribute. Units having Taijutsu Life StealTaijutsu Life Steal (Taijutsu Leech)Whenever a unit causes Taijutsu damage, that unit will recover HP based on the damage caused. will recovers HP based on the percentage of Taijutsu damage they caused.
Battle Prowess
Midnight BladeMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup. has high chances to evade a Mystery every round and after he evades the first attack in a round, executes Calm Mind - RecoveryMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup. .
Iai - Flash
20
Causes damage, TagTag-Debuff -Units under this Debuff will have their Defense and Resistance reduced by 30% -Lasts for 2 rounds. and ParalysisParalysis-Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. to the selected unit. If your lineup has 50 or more Chakra, causes Level 2 - TagLevel 2 - Tag-Level 2 Debuff -Units under this Debuff will have their Defense and Resistance reduced by 30% -Lasts for x rounds. and Level 2 - ParalysisLevel 2 - Paralysis-Level 2 Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. instead.
Attacks the unit in the front row with a chance of causing Knockdown and Critical HitCritical HitA unit causing a Critical Hit will cause higher damage compared to their normal damage. The rate of causing a Critical Hit depends on the Critical Rate stat of both the attacker and the unit attacked. The additional damage caused by a Critical Hit is affected by the Injury Rate stat of both the attacker and the unit attacked. .
Causes:
arrow_downward_altKnockdown
Iai Beheading
Chases and Attacks a Repulsed unit , causes Knockdown .
Triggers:
arrow_right_altRepulse
arrow_forward
Causes:
arrow_downward_altKnockdown
Heart Flux
While Midnight BladeMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup. is present on the field, for every 10 Chakra ninjas in your lineup consume, increase that ninja's Attack by 3% and Critical Rate by 2% (stackable). This skill is still active even when Midnight BladeMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup. is defeated.
Bloodthirsty Demon
Midnight BladeMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup. can execute 2 Standard Attacks in a round and will receive an Extra Standard Attack if his Standard Attack defeats a unit. While Midnight BladeMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup. is defeated, if an opponent ninja is defeated, he revives with 40% HP and reapplies all skills when he first entered the field, the revive can be triggered twice per battle.
Lightning Armor
20
Midnight BladeMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup. cancels all his Debuffs , becomes immune to Debuffs for 1 round and receives 2 Extra Standard Attacks. All units in your lineup will have all ParalysisParalysis-Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. dispelled and their Critical Rate increased by 15% for 1 round.
Causes:
electric_boltParalysis
Lightning Assassination
Attacks the unit with the lowest HP in the opponent's field with a chance of causing High Float .
Causes:
arrow_warm_upHigh Float
Lightning Sword
Chases and Attacks a Knocked Down unit , causes Lightning damage and Low Float .
Triggers:
arrow_downward_altKnockdown
arrow_forward
Causes:
arrow_cool_downLow Float
Intent of Warrior
While Midnight BladeMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup. is alive, Sword user ninjas in your lineup will have their Critical Rate increased by 15% and their Standard Attack damage increased by 20%.
Clone Synergy
Triggered whenever Midnight BladeMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup. executes a Mystery skill, summons a Lightning Clone with 45% of Midnight BladeMidnight Blade Calm Mind - RecoveryMidnight Blade receives Hiding until the end of the round, restores your lineup's Chakra Limit to 100 and dispels all Paralysis from all ninjas in your lineup.'s base stats that uses Calm Mind .
Lightning Sealing Slash
20
Causes Lightning damage and AcupunctureAcupuncture-Debuff -Units under this Debuff cannot execute Mystery skills. -Can be resisted. -Lasts for x rounds. to the selected unit.
Causes:
pin_endAcupuncture
Taijutsu - Blade
Attacks the unit in the front row with a chance of causing 3 Combo and Repulse . This skill is not subjected to the opponent's defensive skills.
Causes:
arrow_right_altRepulse
Moon Cutting Flash
Chases and Attacks a Low Floated unit , causes Repulse .
Triggers:
arrow_cool_downLow Float
arrow_forward
Causes:
arrow_right_altRepulse
Lightning Style Enhancement
At the beginning of the battle, up to 3 Lightning units in your lineup will have their Attack and Ninjutsu increased by 40% for 5 rounds.
Root of Warrior
At the beginning of round 1 , 2 and 3, up to 3 Sword User ninjas in your lineup will have 2 Debuffs cancelled, their Resistance will be increased by 100% (cannot be dispelled) and they will also become immune to Debuffs (can be dispelled) until the end of the round.