Fire Style - Majestic Fire Destruction

20
Causes damage and CombustionCombustion-Level 2 Debuff -Whenever units under this Debuff execute a Trigger skill, that unit will suffer from Level 2 - Ignition until the end of the round. -Whenever units under this Debuff execute a Mystery skill, all units in that unit's lineup will suffer from Level 2 - Ignition until the end of the round. -Lasts until the end of the next round. Common mistake: Although looking like Ignition, units suffering from Combustion CAN STILL receive Healing. to up to 9 units in the opponent's field, causes Fire EngulfmentMadara [Final Battle] Fire EngulfmentIf the affected unit is a Blood Limit unit, their Mystery skill will lose unavoidable status. If that unit is also suffering from Mental Breakdown, their Chase skill also loses unavoidable status. Lasts until the end of the round. and InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. to the selected unit.
Ninjutsu
FireSusano'o - Majestic Attire

40
Causes damage neglecting Shields and 5 Combo to all units in the opponent's field, causes Knockdown , ImmobileImmobile-Debuff -Units under this Debuff cannot execute most actions. -Can be resisted. -Lasts for x rounds. and Suppress ImmunitySuppress ImmunityNeglect the affected unit’s Immunity effect and make that unit able to suffer from Debuffs. If a skill is causing Suppress Immunity along with a control Debuff (Torture, Dream, Chaos, Immobile, Sleeping, Blindness, Acupuncture), but the Debuff is resisted (control failed), that unit won’t suffer from Suppress Immunity. until the end of the next round to the selected unit.
NinjutsuCauses:arrow_downward_altKnockdowngpp_badSuppress Immunitydo_not_stepImmobile
Susano'o - Majestic Attire - Evil Disturbance Waltz

40
Causes unavoidable damage neglecting Shields and 5 Combo to all units in the opponent's field, causes Knockdown, ImmobileImmobile-Debuff -Units under this Debuff cannot execute most actions. -Can be resisted. -Lasts for x rounds. and Suppress Advanced ImmunitySuppress Advanced ImmunityNeglect the affected unit’s Immunity and Advanced Immunity effect and make that unit able to suffer from Debuffs. until the end of the next round to the selected unit.
TaijutsuCauses:arrow_downward_altKnockdowndo_not_stepImmobile
Attacks the line of opponents in front, high chance of causing Knockdown and reduces Madara's Mystery Cooldown by 1. This skill is unavoidable.
TaijutsuCauses:arrow_downward_altKnockdown
Susano'o - Twin Blade Dance
Attacks all units in the opponent's lineup and reduces their Resistance by 10% (stackable), high chance of causing Knockdown and Defense ShatterDefense Shatter-Level 2 Debuff -Whenever units under this Debuff is attacked by Ninjutsu damage, the attacker has a 60% chance to have their Chase's Trigger time increased by 2 (not stackable) until the end of the round. -Lasts until the end of the x round. to a unit hit. This skill is unavoidable.
TaijutsuCauses:arrow_downward_altKnockdowngpp_badDefense Shatter
Fire Style - Great Fire Annihilation
Triggered with at least 20 Combo , causes unavoidable damage and InfernoInferno-Level 2 Debuff -Whenever units under this Debuff cause damage, shreds their Resistance by 3%. -At the end of the round, causes damage to the affected unit. -The damage caused will be 8% of the affected unit's max HP, max of 20000 damage. -Lasts for 2 rounds. Common mistake: Although looking like Ignition, units suffering from Inferno CAN STILL receive Healing. to up to 12 units in the opponent's field. This skill ignores a small amount of Resistance and has additional Critical Rate increase.
Ninjutsu
FireTriggers on:my_location20 Combo
At the end of the round, deactivates Chakra Burst , increase Madara's Chase damage by 10% (stackable) and all of Madara's other skills changes to non-breakthrough State, during that battle.
NinjutsuWhenever Madara enters the field, summons a Madara Shadow Clone with 60% HP, then Madara becomes immune to InterruptionImmune to InterruptionThe unit having this Effect will not be stopped by Interruption while the Mystery skill is being executed. Some Barriers will temporarily disable the Immune to Interruption effect during their duration. until the end of the round and if he suffers the first fatal damage within that round, escapes death and recovers 30% HP . Madara Shadow Clone has Super ArmorSuper ArmorThe unit having this effect is immune to Low Float, High Float, Repulse and Knockdown. , is immune to Pure Taijutsu damage and when it suffers the first Trigger damage in a round, causes unavoidable damage and Mental BreakdownMental Breakdown-Level 2 Debuff -Whenever units under this Debuff execute an action, reduces that unit's lineup's Critical Rate by 15% (stackable up to 4 times) until the end of the round and dispels their Perseverance. -Lasts until the end of the round. to up to 2 ninjas in the opponent's lineup having the lowest HP and if this skill defeats a unit, additionally causes True damageTrue DamageCausing True damage to a unit will cause additional damage to that unit. True damage will not be affected by any Damage Immunity or Reduction effects. Units taking True damage will take full damage even when they have any type of Damage Immunity or Reduction, like Pure Ninjutsu Immunity, Pure Taijutsu Immunity, Element Immunity, Pure Taijutsu Reduction, Pure Ninjutsu Reduction, etc... True damage isn't considered as an attack action (therefore it won't count as a damage action for skills counting attacks, Eg: Madara [Final Battle] getting hit 4 times will enter Chakra Burst). While a ninja taking True damage is having Perseverance, If the True damage caused is based on that unit's stats, then they will take full damage. If the True damage caused is based on the attacker's stats, the True damage taken will be reduced to 1. to all remaining units in that lineup based on 100% of the Clone's max HP (max of 30000).
NinjutsuSusano'o - Absolute Protection
Madara has Level 2 Super ArmorLevel 2 Super ArmorThe unit having this effect is immune to Low Float, High Float, Repulse and Knockdown and Suppress Super Armor. and is immune to Pure Taijutsu damage. Whenever Madara suffers the first damage in a round, increase his Critical Rate by 50% and reduces his Mystery's Chakra Cost to 0, last until the end of the round. Every time Madara causes Critical HitCritical HitA unit causing a Critical Hit will cause higher damage compared to their normal damage. The rate of causing a Critical Hit depends on the Critical Rate stat of both the attacker and the unit attacked. The additional damage caused by a Critical Hit is affected by the Injury Rate stat of both the attacker and the unit attacked. to 1 unit, increase his Ninjutsu by 10% (stackable).
TaijutsuDerived Effect
Uchiha Reflection
Madara has high chances to evade an attack every round and if he evades one, recovers 30% HP and counterattacks with 20% of his current HP . Whenever Madara evades the first attack in a round, scale his Ninjutsu by 15%.
Ninjutsu