Grants the selected ally 0 Chakra consumption on Mystery Skills, and an immunityImmunity (Level 1 Immunity)The unit having this effect is immune to Debuffs. to InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. for 2 roundsLevel 2 - Ignition for 2 rounds-Level 2 Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 2 rounds.. This skill is immune to interruptionImmune to InterruptionThe unit having this Effect will not be stopped by Interruption while the Mystery skill is being executed. Some Barriers will temporarily disable the Immune to Interruption effect during their duration..
TaijutsuHeals 2 team members with the lowest health and removes 1 layer of Debuffs . Each target will also recover 20 Chakra.
NinjutsuEthereal Transmission Jutsu
Triggered with at least 20 COMBO , deal damage to 4 random units.
NinjutsuTriggers on:my_location20 Combo
While Mabui in on the field, team members who have their Chakra absorbed will also have a minimum of 20 Chakra remaining.
NinjutsuFor one round, Mabui’s Evasion is increased by 25% for each suffered attack (up to a total of 3 times, lasting until the end of the round). When evading an attack, the attacking enemy suffers 10% of Mabui’s remaining HP as damage.
TaijutsuDerived Effect
Uninterruptible
This unit’s Mystery Skill cannot be interrupted.
Ninjutsu