![Kisame Hoshigaki [Swimsuit]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11003231-kisame-hoshigaki%2Fportraits%2FbagPreview-11003231.png?alt=media)
![Kisame Hoshigaki [Swimsuit]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11003231-kisame-hoshigaki%2Fportraits%2FbagPreview-11003231.png?alt=media)
Causes damage and 4 Combo to up to 9 units in the opponent's field, causes Knockdown to the selected unit. After every time this skill is used, increase its Chakra Cost by 10. If the selected unit’s lineup has 40 Chakra or lower, causes damage to 12 units instead and removes 10 Chakra from each unit hit.
Attacks a random opponent unit, absorbs 20 Chakra and reduces your lineup's Mystery's Chakra Cost by 20 until the end of the round, a chance of causing Knockdown and absorbing 40 Chakra instead.
Chases and Attacks a Low Floated or High Floated unit , causing Knockdown , Immobile and reduces their lineup's Chakra Limit to 40 until the end of the round. If your lineup has 40 Chakra or lower, this skill becomes unavoidable and additionally absorbs 60 Chakra.
At the beginning of every round, executes Water Prison Jutsu . If Kisame is alive, Summer and Swimsuit ninjas in your lineup will receive Super Armor when they suffer the first damage in a round. Under the Summon Beach barrier, their Attack and Ninjutsu are increased by 40% and when they cause Water damage, they also cause Suppress Initiative to 100% base stat until the end of the next round or until the affected units execute their Mystery.
Kisame has high chances of evading Standard Attacks and if he successfully evades, counterattacks with 15% current HP . For every 10 Chakra he consumes, increases his Ninjutsu by 20% (stackable). If Kisame suffers damage, reduce his Mystery Cooldown by 1 and if he suffers Taijutsu damage, absorbs 30 Chakra.
If Kisame is alive, Summer and Swimsuit ninjas in your lineup will receive Super Armor when they suffer the first damage in a round. Under the Summon Beach barrier, their Attack and Ninjutsu are increased by 40% and when they cause Water damage, they also cause Suppress Initiative to 100% base stat until the end of the next round or until the affected units execute their Mystery.