Water Style - Shark Dance

20
Launches the barrier Water Prison Shark Dance for 1 round and summons 3 Sharks whose HP are 30% of Kisame's base HP . When the barrier is active, disable Immune to InterruptionImmune to InterruptionThe unit having this Effect will not be stopped by Interruption while the Mystery skill is being executed. Some Barriers will temporarily disable the Immune to Interruption effect during their duration. effectEffectSpecial statuses in battle that affect units not having Level 2 Immunity. Does not affect units having Level 2 Immunity or higher. Effects can be positive or negative depends on what they do to units. Cannot be removed by general Debuff Canceling skills, cannot be reflected. Can be dispeled by specific Dispel skills. and the usage of Mystery of both fields.
Ninjutsu
WaterAttacks the front row of your opponent's team with a high chance to cause 10 COMBO and Repulse .
Taijutsu
WaterCauses:arrow_right_altRepulse
Water Style - Five Hungry Sharks Jutsu
Triggered with at least 20 COMBO , causes damage to 4 units of the opponent’s Lineup and absorbs up to 20 Chakra points.
Ninjutsu
WaterTriggers on:my_location20 Combo
Skill with evasion rate of 0, does not appear in UI. Only added for evasion
NinjutsuKisame Hoshigaki [Samehada Fusion Mode]
Immune to Low Float , High Float , Repulse and Knockdown . For each 1 Chakra possessed, Attack and Ninjutsu are increased by 1%.
NinjutsuWhenever a unit dies, recover 20 Chakra and 10% HP. Can be triggered 3 times each round.
NinjutsuDerived Effect
Water Style - Water Prison Shark Dance Jutsu
While this barrier is in effectEffectSpecial statuses in battle that affect units not having Level 2 Immunity. Does not affect units having Level 2 Immunity or higher. Effects can be positive or negative depends on what they do to units. Cannot be removed by general Debuff Canceling skills, cannot be reflected. Can be dispeled by specific Dispel skills., both parties cannot use Mystery skills.
Ninjutsu