Tailed Beast Chakra - Furious Tails Strike

20
Causes damage, 7 Combo , cancels all Buffs and Shields to all units in the opponent's lineup and causes 25% splash damageSplash DamageCausing Splash Damage to a unit will also cause damage to units within x grid(s) around them. The damage caused is x% of the damage which that unit suffers. Splash damage is considered as True damage. Units taking Repulse damage will still take full damage even when they have Perseverance, but having Perseverance together with a Shield will reduce the amount of Repulse damage taken to 1. to units 1 grid away from all units hit. If Kinkaku's HP is lower than 50%, causes damage to up to 12 units in the opponent's field but causes 15% splash damageSplash DamageCausing Splash Damage to a unit will also cause damage to units within x grid(s) around them. The damage caused is x% of the damage which that unit suffers. Splash damage is considered as True damage. Units taking Repulse damage will still take full damage even when they have Perseverance, but having Perseverance together with a Shield will reduce the amount of Repulse damage taken to 1. instead.
TaijutsuTailed Beast Chakra - Charge
Attacks a random line of opponent units, high chance of causing Low Float . If Kinkaku's HP is higher than 60%, causes damage to up to 6 units in the opponent's lineup instead, consumes 4% max HP for every unit hit and receives an Extra Standard Attack (up to 5 each round this way).
TaijutsuCauses:arrow_cool_downLow Float
Chases and Attacks a Low Floated unit , causes Repulse , then causes unavoidable damage and Level 2Gracious Deity Gate Seal Level 2-Level 2 Debuff -Units under this Debuff cannot execute Mystery skill. -Their Critical Rate is locked at 100% and their Critical Damage is locked at 150% of their base damage. -Can be resisted. -Lasts for 1 round. - IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). to the units in the same row as the chased unit. If the chased unit is suffering from IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). , this skill ignores a certain amount of Defense and Resistance and has additional Critical Rate increase.
TaijutsuTriggers on:arrow_cool_downLow Float
arrow_forwardCauses:arrow_right_altRepulselocal_fire_departmentLevel 2 - Ignitionlocal_fire_departmentIgnition
At the beginning of every round, enters Explosive Mode , causes small damage to himself and Jinchuriki ninjas in your lineup to increase their Initiative by 2.5% (up to 5%) and for every unit affected by this skill, consumes 5% max HP . For every 1% HP Kinkaku loses, Jinchuriki ninjas in your lineup will have their Attack and Ninjutsu increased by 1%. This skill is active even when Kinkaku is defeated.
NinjutsuWhile Kinkaku is present on the field, Jinchuriki ninjas in your lineup will have their Attack and Ninjutsu increased by 1%.
NinjutsuKinkaku is immune to Debuffs and for every 1% HP he loses, increase his Attack and Ninjutsu by 4%. Whenever Kinkaku causes a Critical HitCritical HitA unit causing a Critical Hit will cause higher damage compared to their normal damage. The rate of causing a Critical Hit depends on the Critical Rate stat of both the attacker and the unit attacked. The additional damage caused by a Critical Hit is affected by the Injury Rate stat of both the attacker and the unit attacked. , he also causes Suppress Super ArmorSuppress Super ArmorNeglect the affected unit’s Super Armor effect and make that unit be able to suffer from all Combo Statuses. until the end of the next round. Whenever Kinkaku is defeated, revives next round with 30% HP .
NinjutsuCauses:gpp_badSuppress Super Armor