Lightning Style - Violent Lightning Cutter

20
Causes unavoidable damage, 3 Combo and ParalysisParalysis-Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. to up to 7 units in the opponent's field, causes InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. and Level 2 - ParalysisLevel 2 - Paralysis-Level 2 Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. until the end of the next round to the selected unit. If the selected unit is an ally unit, executes Ultimate - Shadow Clone JutsuKakashi [Kimono] Ultimate - Shadow Clone JutsuSummons up to 2 Ultimate Kakashi Clones that have Twin Lightning Shiver. Battlefield Cooldown: 0 Cooldown: 2 Chakra: 20 -Twin Lightning Shiver [Trigger; Nin; Lightning]: Upon summoned, Ultimate Kakashi Clone causes unavoidable damage, Kamui Tag and Suppress Super Armor until the end of the round to a random opponent unit, then disappears and recovers 30 Chakra. instead.
Taijutsu
LightningCauses:electric_boltLevel 2 - Paralysiselectric_boltParalysisblockInterruption
Summons 1-3 Kakashi Clones . For every Kakashi CloneKakashi Hatake [Sixth Hokage] Hokage - Will of Fire's Kakashi CloneAfter executing Water Style - Hidden Mist Jutsu, Kakashi summons a Kakashi Water Clone. After executing Four Style Combination Jutsu, Kakashi summons a Kakashi Lightning Clone. Kakashi Water Clone: -Water Style - Hidden Mist Jutsu [Trigger]: At the beginning of every round, causes Level 2- Blindness to up to 3 random opponent units and dispels all Paralysis Kakashi Water Clone currently has. -Water Clone Jutsu [Passive]: Kakashi Water Clone has 70% of Kakashi's HP, cannot be defeated by Trigger skills and whenever it enters the field, recovers 20 Chakra. -Clone - Will of Fire [Passive]: While Kakashi Water Clone is present in your lineup, Kakashi receives 50% less damage from the first 2 Trigger skills in the round. For every Water Clone present in your lineup, whenever Kakashi causes damage, scales his Ninjutsu by 18% and whenever he suffers damage, reduces his Mystery Cooldown by 1. Kakashi Lightning Clone: -Lightning Cable [Chase; Tai, Nin; Lightning]: Triggered with at least 30 Combo, causes damage to a line of opponent units. This skill ignores a certain amount of Defense and Resistance. -Lighting Shadow Clone [Passive]: Kakashi Lightning Clone has 50% of Kakashi's HP, cannot be defeated by Mystery skills and units causing damage to it has a 50% chance to suffer from Level 2 - Paralysis until the end of the round. -Clone - Will of Fire [Passive]: While Kakashi Lightning Clone is present in your lineup, Kakashi receives 50% less damage from the first 2 Mystery skills in the round. For every Lightning Clone present in your lineup, whenever Kakashi causes damage, scales his Ninjutsu by 18% and whenever he suffers damage, reduces his Mystery Cooldown by 1. present in your lineup, your lineup has their Mystery Chakra Cost reduced by 10, suffers 5% less damage from opponents and whenever Kakashi executes his Mystery , recovers 7% HP .
NinjutsuChases and Attacks a unit suffering from ImmobileImmobile-Debuff -Units under this Debuff cannot execute most actions. -Can be resisted. -Lasts for x rounds., TortureTorture-Debuff -Units under this Debuff cannot execute most actions. -Causes damage at the end of the round. -Can be resisted. -Lasts until the end of the next round. Cannot cancel Torture if Chakra is below 20. The damage caused will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage., DreamDream-Debuff -Units under this Debuff cannot execute most actions and cannot receive healing. -Can be resisted. -Lasts for 2 rounds. Cannot cancel Dream if Chakra is below 30. or SleepSleep-Debuff -Units under this Debuff cannot execute most actions. -Can be resisted. -Lasts for x rounds or until affected the unit suffers a Taijutsu attack. , causes unavoidable damage based on 5% of that unit's max HP , cancels all Buffs and Shields and teleports that unit out of the battlefield until the end of the next round. This skill can be triggered once per round and Kakashi will suffer from Extreme WeaknessExtreme Weakness-Level 2 Debuff -Units under this Debuff cannot execute Chase skills. -Their Attack and Ninjutsu stats suppressed to 25% of their base stat. -Lasts for 3 rounds. While suffering from this Debuff, the affected unit's related Stat Increases are disabled. after executing it.
NinjutsuTriggers on:do_not_stepImmobile
arrow_forwardCauses:bedSleepbedDreamdangerousTorturesickWeakness
Lightning Blade - Twin Lightning Shiver
Chases and Attacks a Low Floated unit , causes Knockdown , ParalysisParalysis-Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. and Kamui TagKamui Tag-Level 2 Debuff -Units under this Debuff will have their Evasion Rate suppressed to 35% (if any) and their Defense and Resistance reduced by 15% -Lasts until the end of the next round. . Can be triggered twice each round.
Ninjutsu
LightningTriggers on:arrow_cool_downLow Float
arrow_forwardCauses:arrow_downward_altKnockdownelectric_boltParalysissellTag
Konoha's First Technician
Kakashi is immune to Debuffs and units attacking him will suffer from Kamui TagKamui Tag-Level 2 Debuff -Units under this Debuff will have their Evasion Rate suppressed to 35% (if any) and their Defense and Resistance reduced by 15% -Lasts until the end of the next round. . For every opponent unit suffering from Kamui TagKamui Tag-Level 2 Debuff -Units under this Debuff will have their Evasion Rate suppressed to 35% (if any) and their Defense and Resistance reduced by 15% -Lasts until the end of the next round. , increase Kakashi's Defense by 10%.
Ninjutsu