Summoning Jutsu - White Snake Assault

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Causes damage, 4 Combo and Level 2 - PoisonLevel 2 - Poison-Level 2 Debuff -Units under this Debuff will suffer damage at the end of the round. -Stackable up to 4 stacks. -The damage caused will be 3% of the affected unit's max HP for every stack that unit currently has, max of 25000 damage. -Lasts for 3 rounds. Applying a new stack refreshes the duration of the debuff back to 3 rounds. to up to 9 units in the opponent's field, causes Knockdown and InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. to the selected unit. If selected unit is suffering from PoisonPoison-Debuff -Units under this Debuff will suffer damage at the end of the round. -Stackable up to 4 stacks. -The damage caused will be 3% of the affected unit's max HP for every stack that unit currently has, max of 25000 damage. -Lasts for 3 rounds. Applying a new stack refreshes the duration of the debuff back to 3 rounds. Poison (Lv2 Poison, Strong Poison, Lv2 Strong Poison) can stack with each other. For example if you get Poisoned from 4 units with 4 different types of Poison, you’ll get damaged by all of the Poison damage (maximum of 100000 damage). or Strong PoisonStrong Poison (Toxic)-Debuff -Units under this Debuff will suffer damage with a higher multiplier than as Poison at the end of the round. -Stackable up to 4 stacks. -The damage caused will be 4% of the affected unit's max HP for every stack that unit currently has, max of 25000 damage. -Lasts for 3 rounds. Applying a new stack refreshes the duration of the debuff back to 3 rounds. , this skill becomes unavoidable and also causes Level 2 - Strong PoisonLevel 2 - Strong Poison-Level 2 Debuff -Units under this Debuff will suffer damage with a higher multiplier than as Poison at the end of the round. -Stackable up to 4 stacks. -The damage caused will be 4% of the affected unit's max HP for every stack that unit currently has, max of 25000 damage. -Lasts for 3 rounds. Applying a new stack refreshes the duration of the debuff back to 3 rounds. .
TaijutsuCauses:arrow_downward_altKnockdownscienceLevel 2 - PoisondangerousLevel 2 - Strong PoisondangerousStrong PoisonsciencePoisonblockInterruption
Modification - Chakra Dissection Bracken Dance
Attacks a random opponent ninja and reduces their Defense by 12% (stackable), a chance of attacking all units in that ninja's line, causing 6 Combo , Suppress Super ArmorSuppress Super ArmorNeglect the affected unit’s Super Armor effect and make that unit be able to suffer from all Combo Statuses. until the end of the round and Low Float to a random unit hit. If the unit hit is an Edo Tensei unit, also causes Curse BindingCurse Binding-Level 2 Debuff -Units under this Debuff cannot execute Mystery, Chase and non-single-target Standard Attack. -If they has a single-target Standard Attack, that unit will attack a random unit on their ally field with their Standard Attack instead. -Lasts for 1 round. to that unit.
TaijutsuCauses:arrow_cool_downLow Floatgpp_badSuppress Super Armor
Sage Art - White Extreme Attack
Chases and Attacks a Low Floated or High Floated unit , causes Repulse , then causes damage, Suppress ImmunitySuppress ImmunityNeglect the affected unit’s Immunity effect and make that unit able to suffer from Debuffs. If a skill is causing Suppress Immunity along with a control Debuff (Torture, Dream, Chaos, Immobile, Sleeping, Blindness, Acupuncture), but the Debuff is resisted (control failed), that unit won’t suffer from Suppress Immunity. until the end of the round and Level 2 - BlindnessLevel 2 - Blindness-Level 2 Debuff -Units under this Debuff cannot execute Standard Attacks. -Can be resisted (control failed - the higher Control stat is compared to your opponent's, the more likely it is to happen). -Lasts for x rounds. to all units in the chased unit's line. This skill never misses.
NinjutsuTriggers on:arrow_cool_downLow Floatarrow_warm_upHigh Float
arrow_forwardCauses:arrow_right_altRepulsegpp_badSuppress Immunityfilter_listLevel 2 - Blindnessvisibility_offBlind
Modification - Self Healing
Before an action, recovers 12% HP , 40 Chakra and restore your lineup's Chakra Limit to 100, can be triggered twice per round.
NinjutsuSummoning Jutsu - Impure World Reincarnation
At the beginning of the battle, summons Mu , he will stay on the field even after Kabuto is defeated. Mu will summon Deidara whenever he executes his Standard Attack (can be triggered once each round), Dan Kato at the beginning of even rounds and Pakura at the beginning of odd rounds.
NinjutsuKabuto is immune to Debuffs . Whenever Kabuto is defeated, revives next round with 25% HP , resummons Mu and reduces his Mystery Cooldown to 0.
Ninjutsu