![Jugo [Taka Squad]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11005311-jugo%2Fportraits%2FbagPreview-11005311.png?alt=media)
![Jugo [Taka Squad]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11005311-jugo%2Fportraits%2FbagPreview-11005311.png?alt=media)
Jugo recovers a huge amount of HP and reduces his own Mystery Cooldown to 1. This skill is immune to Interruption . If Jugo's HP is above 30%, his Mystery changes to Cellular Regeneration Ejection .
Attacks the opponent unit having the lowest HP , high chances of causing High Float and Chaos .
Chases and attacks a Repulsed unit , causes Knockdown and Interruption , can be triggered twice each round. This skill ignores a certain amount of Defense and Resistance.
Consumes 15% max HP to revive all defeated ninjas in the selected ally lineup to 50% HP and during that round, whenever ninjas in that lineup is attacked, that unit recovers 5% HP . This skill is immune to Interruption .
This unit’s Mystery Skill cannot be interrupted, and they are immune to Debuffs .
Jugo is immune to Debuffs . For every 1% HP Jugo currently loses, Curse Mark units in your lineup will have their Attack and Ninjutsu increased by 1%. This skill is still active even when Jugo is defeated.