![Jugo [State Two Curse Mark]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11005321-jugo%2Fportraits%2FbagPreview-11005321.png?alt=media)
![Jugo [State Two Curse Mark]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11005321-jugo%2Fportraits%2FbagPreview-11005321.png?alt=media)
Causes unavoidable damage to all units in the opponent's lineup, causes Repulse and Level 2 - Tension for 1 round to the selected unit. Every time this skill is executed, increase its Chakra Cost by 20.
Attacks the unit with the lowest HP in the opponent's field and recovers HP based on 50% of the damage dealt, high chance of causing Low Float .
Chases and Attacks a Knocked Down unit , causes High Float and Chaos . This skill ignores a certain amount of Defense and Resistance.
At the beginning of every round, generates a Shield based on 15% of his base Resistance to himself. Additionally, for every 10 Chakra ninjas in your lineup consume, increase Jugo's Ninjutsu and Critical Rate by 12% (stackable). This skill is still active even when Jugo is defeated.
Jugo is immune to Debuffs and has a high chance of evading an attack (Mystery, Standard Attack, Chase) each round. Whenever Jugo successfully evades an attack, recovers 40 Chakra and counterattacks with 15% of his current HP .
For every 10 Chakra ninjas in your lineup consume, increase Jugo's Ninjutsu and Critical Rate by 12% (stackable). This skill is still active even when Jugo is defeated.