Complete Susano'o - Totsuka Blaze Dance

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Consumes 1 Technique PointTechnique PointThe unit using the Technique Point system can have up to x Technique Points during a battle. Every different unit will have a different method of receiving and consuming Technique Points. Every different unit may or may not benefit different statuses from each Technique Point they currently have. For example: Gengetsu [2nd Mizukage]'s Steam Clone's Accumulation: This unit can have up to 4 Technique Points and will receive 1 Technique Point every time it is affected by another unit's action. For every 1 Technique Point it currently has, increase its Ninjutsu by x%. to cause Fire damage, Amaterasu BlazeAmaterasu Blaze-Level 2 Debuff -Whenever units under this Debuff cause damage, shreds their Attack and Ninjutsu by 1%. -Whenever they suffer damage, shreds their Defense and Resistance by 2%. -Lasts until the end of the next round. to up to 9 units in the opponent's field and cancel all Buffs and Shields . Units defeated by this skill cannot be revived. If the selected unit is suffering from Amaterasu BlazeAmaterasu Blaze-Level 2 Debuff -Whenever units under this Debuff cause damage, shreds their Attack and Ninjutsu by 1%. -Whenever they suffer damage, shreds their Defense and Resistance by 2%. -Lasts until the end of the next round. , this skill will be modified.
Taijutsu
FireCauses:local_fire_departmentAmaterasu Blaze
Clone Super Explosion - Amaterasu
Attacks up to 3 units in the opponent's lineup, causes Amaterasu BlazeAmaterasu Blaze-Level 2 Debuff -Whenever units under this Debuff cause damage, shreds their Attack and Ninjutsu by 1%. -Whenever they suffer damage, shreds their Defense and Resistance by 2%. -Lasts until the end of the next round. and receives 1/2 Technique PointTechnique PointThe unit using the Technique Point system can have up to x Technique Points during a battle. Every different unit will have a different method of receiving and consuming Technique Points. Every different unit may or may not benefit different statuses from each Technique Point they currently have. For example: Gengetsu [2nd Mizukage]'s Steam Clone's Accumulation: This unit can have up to 4 Technique Points and will receive 1 Technique Point every time it is affected by another unit's action. For every 1 Technique Point it currently has, increase its Ninjutsu by x%. , a chance of causing 5 Combo , Knockdown and Level 2Gracious Deity Gate Seal Level 2-Level 2 Debuff -Units under this Debuff cannot execute Mystery skill. -Their Critical Rate is locked at 100% and their Critical Damage is locked at 150% of their base damage. -Can be resisted. -Lasts for 1 round. - IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). for 1 round.
Ninjutsu
FireCauses:arrow_downward_altKnockdownlocal_fire_departmentLevel 2 - Ignitionlocal_fire_departmentIgnitionlocal_fire_departmentAmaterasu Blaze
Chases and Attacks a High Floated or Repulsed unit , causes Low Float , InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. and receives 1 Technique PointTechnique PointThe unit using the Technique Point system can have up to x Technique Points during a battle. Every different unit will have a different method of receiving and consuming Technique Points. Every different unit may or may not benefit different statuses from each Technique Point they currently have. For example: Gengetsu [2nd Mizukage]'s Steam Clone's Accumulation: This unit can have up to 4 Technique Points and will receive 1 Technique Point every time it is affected by another unit's action. For every 1 Technique Point it currently has, increase its Ninjutsu by x%. . This skill ignore a certain amount of Defense and can be triggered twice each round. If the unit hit is suffering from Amaterasu BlazeAmaterasu Blaze-Level 2 Debuff -Whenever units under this Debuff cause damage, shreds their Attack and Ninjutsu by 1%. -Whenever they suffer damage, shreds their Defense and Resistance by 2%. -Lasts until the end of the next round. , additionally causes FearFear-Level 2 Debuff -Units under from this Debuff cannot receive Buffs, Scales from external sources and Shields during the time they suffer it. -They cannot execute Standard Attacks. -Lasts until the end of the round. until the end of the round.
TaijutsuTriggers on:arrow_warm_upHigh Floatarrow_right_altRepulse
arrow_forwardCauses:arrow_cool_downLow FloatblockInterruptionmood_badFearlocal_fire_departmentAmaterasu Blaze
At the beginning of every round, Itachi receives 1 Technique PointTechnique PointThe unit using the Technique Point system can have up to x Technique Points during a battle. Every different unit will have a different method of receiving and consuming Technique Points. Every different unit may or may not benefit different statuses from each Technique Point they currently have. For example: Gengetsu [2nd Mizukage]'s Steam Clone's Accumulation: This unit can have up to 4 Technique Points and will receive 1 Technique Point every time it is affected by another unit's action. For every 1 Technique Point it currently has, increase its Ninjutsu by x%. . Additionally he cannot be chosen as a target for an opponent's Mystery skill, and all Secret Jutsu users in your lineup will have their Mystery skills become unavoidable, last until the end of the round.
NinjutsuDouble Agent - Susano'o Enhancement
Itachi is immune to Debuffs , can have up to 5 Technique Points and can use 2 Mystery skills every other round. Whenever Itachi causes Knockdown or Low Float , increase his Attack by 15% (stackable). Whenever ninjas in your lineup causes Repulse or High Float , decrease that ninja's Ninjutsu by 15% (stackable).
NinjutsuCauses:arrow_cool_downLow Floatarrow_warm_upHigh Floatarrow_downward_altKnockdownarrow_right_altRepulse