![Indra Otsutsuki [Complete Body - Susano'o]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11014511-indra-otsutsuki%2Fportraits%2FbagPreview-11014511.png?alt=media)
![Indra Otsutsuki [Complete Body - Susano'o]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11014511-indra-otsutsuki%2Fportraits%2FbagPreview-11014511.png?alt=media)
Causes damage and 3 Combo to up to 9 units in the opponent's field, causes Knockdown , Horror and Suppress Super Armor until the end of the next round to the selected unit. If Indra's HP is not lower than 60%, this skill changes to Extreme - Complete Body - Susano'o - Destruction .
Attacks 7-9 units in a random row in the opponent's field, causes Amaterasu Blaze and 10% splash damage to units 1 grid away from the units hit, a chance of causing 7 Combo and Repulse to a unit hit. This skill never misses.
Chases and Attacks a Repulsed, Knocked Down, Low Floated or High Floated unit , causes Knockdown , then causes damage, Level 2 - Paralysis to up to 7 units in the opponent's field and reduces Indra's Mystery Cooldown by 1. This skill ignores a certain amount of Resistance and if the unit chased is suffering from Paralysis , changes to Lightning Stream - Amaterasu Strike .
Before Indra executes his Mystery skill, his Chase becomes unavoidable and all Indras, Madaras and Sasukes in the ally field will receive Advanced Immunity , last until the end of the round.
Indra is immune to Debuffs . Whenever Indra suffers the first Mystery damage in a round, enters Explosive Mode . Whenever he causes a Critical Hit , removes all types of Paralysis he currently has. At the beginning of every round, increase his own Chase's trigger time by 1, up to 5.