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Causes damage, InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. , AnxietyAnxiety-Level 2 Debuff -Whenever units under this Debuff execute a Mystery, Standard Attack or Chase skill, they will suffer damage equal to 10% current HP. -Lasts for 1 round. and Suppress ImmunitySuppress ImmunityNeglect the affected unit’s Immunity effect and make that unit able to suffer from Debuffs. If a skill is causing Suppress Immunity along with a control Debuff (Torture, Dream, Chaos, Immobile, Sleeping, Blindness, Acupuncture), but the Debuff is resisted (control failed), that unit won’t suffer from Suppress Immunity. for 1 round to the selected unit. After this skill is executed, additionally executes Additional Skill: Susano'oIndra Otsutsuki Susano'o-Susano'o: Causes damage, 3 Combo to up to 9 units in the opponent's field and reduces their Resistance by 8% (stackable). Indra then receives Super Armor until the end of the next round. -Susano'o +1: Causes damage, 3 Combo to up to 9 units in the opponent's field and reduces their Resistance by 12% (stackable). Indra then receives Super Armor until the end of the next round. -Susano'o +2: Causes damage, 3 Combo to up to 9 units in the opponent's field, reduces their Resistance by 12% (stackable) and units hit will have their Initiative suppressed to 100% until the end of the next round. Indra then receives Super Armor until the end of the next round. -Susano'o Y: Causes damage, 3 Combo and Fragility until the end of the next round to up to 9 units in the opponent's field. .
NinjutsuCauses:gpp_badSuppress ImmunityblockInterruption
Progenitor - Lightning Stream
Attacks 3-4 units in the opponent's lineup, causes 8 Combo and ParalysisParalysis-Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. , a chance of causing Level 2 - ParalysisLevel 2 - Paralysis-Level 2 Debuff -Units under this Debuff cannot execute Chase skills. -Lasts for x rounds. for 1 round instead.
Ninjutsu
LightningCauses:electric_boltLevel 2 - Paralysiselectric_boltParalysis
Progenitor - Great Fire Annihilation
Triggered with at least 30 Combo , causes damage and Level 2Gracious Deity Gate Seal Level 2-Level 2 Debuff -Units under this Debuff cannot execute Mystery skill. -Their Critical Rate is locked at 100% and their Critical Damage is locked at 150% of their base damage. -Can be resisted. -Lasts for 1 round. - IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). for 1 round to up to 6 units in the opponent's lineup. This skill ignores a small amount of Resistance.
Ninjutsu
FireTriggers on:my_location30 Combo
arrow_forwardCauses:local_fire_departmentLevel 2 - Ignitionlocal_fire_departmentIgnition
Units attacking Indra will suffer from Level 2Gracious Deity Gate Seal Level 2-Level 2 Debuff -Units under this Debuff cannot execute Mystery skill. -Their Critical Rate is locked at 100% and their Critical Damage is locked at 150% of their base damage. -Can be resisted. -Lasts for 1 round. - IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). for 1 round and Amaterasu BlazeAmaterasu Blaze-Level 2 Debuff -Whenever units under this Debuff cause damage, shreds their Attack and Ninjutsu by 1%. -Whenever they suffer damage, shreds their Defense and Resistance by 2%. -Lasts until the end of the next round. . Before the first action in a round, causes unavoidable heavy damage to the unit in front and all opponent units suffering from IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). .
Ninjutsu
FireCauses:local_fire_departmentLevel 2 - Ignitionlocal_fire_departmentIgnitionlocal_fire_departmentAmaterasu Blaze
Indra can execute 2 Mystery skills every other round and has high chances to evade 2 attacks per round.
NinjutsuDerived Effect
Double Mystery
Every time Mangekyo Sharingan is executed, triggers Susano'oIndra Otsutsuki Susano'o-Susano'o: Causes damage, 3 Combo to up to 9 units in the opponent's field and reduces their Resistance by 8% (stackable). Indra then receives Super Armor until the end of the next round. -Susano'o +1: Causes damage, 3 Combo to up to 9 units in the opponent's field and reduces their Resistance by 12% (stackable). Indra then receives Super Armor until the end of the next round. -Susano'o +2: Causes damage, 3 Combo to up to 9 units in the opponent's field, reduces their Resistance by 12% (stackable) and units hit will have their Initiative suppressed to 100% until the end of the next round. Indra then receives Super Armor until the end of the next round. -Susano'o Y: Causes damage, 3 Combo and Fragility until the end of the next round to up to 9 units in the opponent's field. once.
NinjutsuDerived Effect
Hinokagutsuchi
Units attacking Indra will suffer from Level 2Gracious Deity Gate Seal Level 2-Level 2 Debuff -Units under this Debuff cannot execute Mystery skill. -Their Critical Rate is locked at 100% and their Critical Damage is locked at 150% of their base damage. -Can be resisted. -Lasts for 1 round. - IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). for 1 round and Amaterasu BlazeAmaterasu Blaze-Level 2 Debuff -Whenever units under this Debuff cause damage, shreds their Attack and Ninjutsu by 1%. -Whenever they suffer damage, shreds their Defense and Resistance by 2%. -Lasts until the end of the next round. .
Taijutsu
FireCauses:local_fire_departmentLevel 2 - Ignitionlocal_fire_departmentIgnitionlocal_fire_departmentAmaterasu Blaze