Empty Flaming Prison of Coiled Snakes

10
Causes damage, Level 2Gracious Deity Gate Seal Level 2-Level 2 Debuff -Units under this Debuff cannot execute Mystery skill. -Their Critical Rate is locked at 100% and their Critical Damage is locked at 150% of their base damage. -Can be resisted. -Lasts for 1 round. - IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). to all units in the opponent's lineup and absorbs 20 Chakra from each unit hit, causes InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. to the selected unit. This skill causes 30% more damage to Konoha units.
Causes:local_fire_departmentLevel 2 - Ignitionlocal_fire_departmentIgnitionblockInterruption
Attacks a random opponent unit, a chance of attacking a line of opponent units instead and causes Suppress Super ArmorSuppress Super ArmorNeglect the affected unit’s Super Armor effect and make that unit be able to suffer from all Combo Statuses. for 1 round.
Causes:gpp_badSuppress Super Armor
San is immune to Debuffs and when he executes his Mystery , scales his Ninjutsu by 20%. For every Chimera Jutsu user present in your lineup, increase San's Attack and Ninjutsu by 30%. Whenever San enters the field, if the opponent has Ichi or San entering the field via Hiruko's Team - Summoning , limits the opponent's Hiruko's Team - Summoning 's trigger time to 1 until the end of the round.
Derived Effect
Chimera Jutsu
Whenever San enters the field, if the opponent has Ichi & San entering the field via Hiruko's Team - Summoning , limits the opponent's Hiruko's Team - Summoning 's trigger time to 1 until the end of the round.
Triggered with at least 20 Combo , causes damage and Level 2Gracious Deity Gate Seal Level 2-Level 2 Debuff -Units under this Debuff cannot execute Mystery skill. -Their Critical Rate is locked at 100% and their Critical Damage is locked at 150% of their base damage. -Can be resisted. -Lasts for 1 round. - IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). to all units in the opponent's lineup. If Hiruko's Team - Summoning has been executed in that round, this skill becomes unavoidable and has additional Critical Rate increase.
Causes:local_fire_departmentLevel 2 - Ignitionlocal_fire_departmentIgnition
Hiruko's Team - Summoning
At the beginning of the battle, San enters the battlefield. Whenever the opponent executes a Mystery skill, executes Additional Skill : Hiruko's Team - Summoning and Ichi enters the battlefield in San's place.
Derived Effect
Hiruko's Team - Summoning
Whenever the opponent executes a Mystery skill , executes Additional Skill : Hiruko's Team - Summoning .