![Han [Tailed Beast Chakra]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11009321-han%2Fportraits%2FbagPreview-11009321.png?alt=media)
![Han [Tailed Beast Chakra]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11009321-han%2Fportraits%2FbagPreview-11009321.png?alt=media)
Causes damage to up to 9 units in the opponent's field, causes Knockdown to the selected unit. This skill has additional Critical Rate increase and causes 30% more damage to units having Super Armor . Every time this skill is executed, increase Han's Mystery damage by 10% (stackable).
Attacks a random opponent unit and causes Suppress Super Armor until the end of the round, a chance of attacking up to 3 units in an opponent's row and causing Repulse to a unit hit.
Chases and Attacks a Knocked Down unit , causes High Float and 30% splash damage to units 1 grid away from the unit hit, can be triggered twice each round. This skill ignores a certain amount of Defense.
Whenever Han's HP reaches 50% for the first time in a round, receives 2 Technique Points , recovers 100 Chakra, his attacks become unavoidable until the end of the battle or until defeated and all Jinchuriki and Rinnegan ninjas in your lineup have their Mystery Cooldown reduced to 0 and enter Excited Mode until the end of the round.
Han is immune to Debuffs and after he takes the first damage in a round, he receives Super Armor and has his Mystery damage increased by 30% until the end of the round. Han can have up to 2 Technique Points and if he has 2, consumes them to execute Tailed Beast Bomb . When Jinchuriki and Rinnegan ninjas in your lineup execute a Chase skill, scale that unit's Attack by 15%.