

Causes unavoidable damage and Suppress Super Armor until the end of the next round to the selected line of units, the selected unit will suffer from Knockdown . Units defeated by this skill cannot be revived and whenever this skill is executed, your lineup receives an Extra Standard Attack.
Attacks the ninja with the lowest HP and increase Hamura's Chase's trigger time by 1 until the end of the round, high chance of causing 8 Combo and Repulse . A chance of increasing your lineup's Chase's trigger time instead. This skill isn't subjected to the opponent's defensive skills and units defeated by this skill cannot be revived.
Triggered with at least 15 Combo , causes damage to a line of opponent units, causes Repulse to a unit hit. This skill ignores a certain amount of Defense and Resistance, units defeated by this skill cannot be revived. After this skill is executed once, during that round, Otsutsuki ninjas in your lineup will have their Standard Attack become unavoidable and this skill is modified .
While Hamura is on the field, Otsutsuki ninjas in your lineup are immune to Debuffs and will suffer 50% less damage from the first 2 Mystery skills each round.
Hamura has high chances of evading Mystery skills and whenever he successfully evades an attack, recovers 8% HP , 20 Chakra and counterattacks with 20% current HP . After he executes Truth-Seeking Balls - Absolute Termination , additionally executes Additional Skill: Byakugan - Coercion .