![Haku [Ronin]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11001851-haku%2Fportraits%2FbagPreview-11001851.png?alt=media)
![Haku [Ronin]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11001851-haku%2Fportraits%2FbagPreview-11001851.png?alt=media)
Causes damage to the selected line of units, causes Interruption to the selected unit and locks that unit's Mystery Cooldown to 1 until the end of the round. If the selected unit's lineup has 60 Chakra or less, additionally reduces the selected unit's Standard Attack attempts by 1 and the Mystery Lockdown lasts until the end of the next round instead.
Attacks the unit in front, a high chance of causing 3 Combo , Low Float and Acupuncture .
Chases and Attacks a High Floated unit , causes Knockdown , can be triggered twice each round.
At the beginning of every round, Haku gains Endurance , then cancels all Debuffs from a Sword User ninja in your lineup and increases that unit's Critical Rate by 40% until the end of the round.
Triggered before Haku executes his Mystery, causes damage to up to 4 units in the opponent's lineup, causes High Float to a unit hit, then activates the Crystal Ice Mirrors Barrier.
Dodge skills with a dodge rate of zero are not displayed on the UI and are only added for those who have a dodge action.
Under this Barrier, opponent units not having Sword User attribute cannot execute Standard Attacks if their lineup's Chakra is below 50. Lasts for 1 round.