Planetary Devastation - Destruction

20
Causes unavoidable damage and Suppress ImmunitySuppress ImmunityNeglect the affected unit’s Immunity effect and make that unit able to suffer from Debuffs. If a skill is causing Suppress Immunity along with a control Debuff (Torture, Dream, Chaos, Immobile, Sleeping, Blindness, Acupuncture), but the Debuff is resisted (control failed), that unit won’t suffer from Suppress Immunity. until the end of the round to up to 7 units in the opponent's field, causes Level 2 - WeaknessLevel 2 - Weakness-Level 2 Debuff -Units under this Debuff will have their Attack and Ninjutsu stats suppressed to 75% of their base stats. -Lasts for x rounds. While suffering from this Debuff, the affected unit's related Stat Increases are disabled. for 1 round to the selected unit. Units defeated by this skill cannot be revived and after this skill is executed, your lineup will have their Chase's trigger time increased by 1 until the end of the round.
TaijutsuCauses:gpp_badSuppress ImmunitysickWeakness
Truth-Seeking Balls - Combo
Attacks a random opponent unit and causes Suppress ImmunitySuppress ImmunityNeglect the affected unit’s Immunity effect and make that unit able to suffer from Debuffs. If a skill is causing Suppress Immunity along with a control Debuff (Torture, Dream, Chaos, Immobile, Sleeping, Blindness, Acupuncture), but the Debuff is resisted (control failed), that unit won’t suffer from Suppress Immunity. until the end of the round, a chance of causing High Float and ImmobileImmobile-Debuff -Units under this Debuff cannot execute most actions. -Can be resisted. -Lasts for x rounds. . This skill is not subjected to the opponent's defensive skills and units defeated by it cannot be revived.
TaijutsuCauses:arrow_warm_upHigh Floatgpp_badSuppress Immunitydo_not_stepImmobile
Truth-Seeking Balls - Strike
Chases and Attacks a Knocked Down unit , causes Low Float , causes damage to units in the same line as the chased unit and reduces Hagoromo's Mystery Cooldown by 1. If the chased unit is suffering from Suppress ImmunitySuppress ImmunityNeglect the affected unit’s Immunity effect and make that unit able to suffer from Debuffs. If a skill is causing Suppress Immunity along with a control Debuff (Torture, Dream, Chaos, Immobile, Sleeping, Blindness, Acupuncture), but the Debuff is resisted (control failed), that unit won’t suffer from Suppress Immunity. , additionally causes ImmobileImmobile-Debuff -Units under this Debuff cannot execute most actions. -Can be resisted. -Lasts for x rounds. to the chased unit and this skill will ignore a certain amount of Defense and Resistance. Units defeated by this skill cannot be revived.
TaijutsuTriggers on:arrow_downward_altKnockdown
arrow_forwardCauses:arrow_cool_downLow Floatgpp_badSuppress Immunitydo_not_stepImmobile
Otsutsuki - Senjutsu Power
Before the first action of the round, increase Hagoromo's Mystery damage by 10% (stackable), receives 1 Technique PointTechnique PointThe unit using the Technique Point system can have up to x Technique Points during a battle. Every different unit will have a different method of receiving and consuming Technique Points. Every different unit may or may not benefit different statuses from each Technique Point they currently have. For example: Gengetsu [2nd Mizukage]'s Steam Clone's Accumulation: This unit can have up to 4 Technique Points and will receive 1 Technique Point every time it is affected by another unit's action. For every 1 Technique Point it currently has, increase its Ninjutsu by x%. and restores your lineup's Chakra Limit to 100. Additionally Otsutsuki ninjas in your lineup will have their Chase attacks become unavoidable until the end of the round and for every Otsutsuki ninja present in your lineup, recover 20 Chakra.
NinjutsuHagoromo has Six Paths - AbsorptionHagoromo Otsutsuki [Adult] Six Paths - AbsorptionHagoromo has high chances to evade Chase skills and after the first time he evades an attack in a round, executes Otsutsuki - Senjutsu Power. Hagoromo can have up to 4 Technique Points and if he has 4, consumes all to execute Planetary Devastation. Planetary Devastation [Trigger; Tai, Nin]: Causes unavoidable damage and Weakness for 1 round to up to 9 units in the opponent's field, causes Extreme Weakness and High Float to the unit with the lowest HP. Units defeated by this skill cannot be revived. . If Hagoromo is alive, Otsutsuki ninjas in your lineup will have Super ArmorSuper ArmorThe unit having this effect is immune to Low Float, High Float, Repulse and Knockdown. and units causing Taijutsu damage to them will have their Chase damage and Critical Rate reduced by 15% (stackable up to 4 times) until the end of the round.
TaijutsuDerived Effect
Six Paths - Absorption
Hagoromo has high chances of evading Chase attacks and after the first time he successfully evades an attack in a round, executes Otsutsuki - Senjutsu Power . Hagoromo can have up to 4 Technique Points and if he has 4, consumes all to cause unavoidable damage and Enfeeble for 1 round to up to 9 units in the opponent's field, causes Extreme Enfeeble and High Float to the unit with the lowest HP . Units defeated by this skill cannot be revived.
NinjutsuCauses:arrow_warm_upHigh Float