Hirudora, Afternoon Tiger

20
Causes unavoidable damage, InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. and IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). to up to 4 units in the opponent's lineup, causes Knockdown and Suppress Super ArmorSuppress Super ArmorNeglect the affected unit’s Super Armor effect and make that unit be able to suffer from all Combo Statuses. until the end of the round to the selected unit. For every unit hit by this skill, Guy consumes 5% max HP .
TaijutsuCauses:arrow_downward_altKnockdowngpp_badSuppress Super Armorlocal_fire_departmentIgnitionblockInterruption
Hirudora, Afternoon Tiger

20
Causes unavoidable damage, InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. and IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). to up to 4 units in the opponent's lineup, causes Knockdown and Suppress Super ArmorSuppress Super ArmorNeglect the affected unit’s Super Armor effect and make that unit be able to suffer from all Combo Statuses. until the end of the round to the selected unit. For every unit hit by this skill, Guy consumes 5% max HP .
TaijutsuCauses:arrow_downward_altKnockdowngpp_badSuppress Super Armorlocal_fire_departmentIgnitionblockInterruption
Attacks the opponent’s front row and has a chance of Quintuple COMBO and High Float .
TaijutsuCauses:arrow_warm_upHigh Float
Chases and Attacks a High Floated unit, causes Low Float and IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). , can be triggered twice each round.
TaijutsuTriggers on:arrow_warm_upHigh Float
arrow_forwardCauses:arrow_cool_downLow Floatlocal_fire_departmentIgnition
2 Standard Attacks will be launched each round.
TaijutsuWhile this unit is on the field, the teams Konoha ninja receive a 30% increase to COMBO and COMBO Rate.
Taijutsu