![Guy [Gate of Death]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11001941-guy%2Fportraits%2FbagPreview-11001941.png?alt=media)
![Guy [Gate of Death]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11001941-guy%2Fportraits%2FbagPreview-11001941.png?alt=media)
Causes unavoidable damage and 5 Combo to up to 12 units in the opponent's field, causes Knockdown to the selected unit. Guy and the selected unit will suffer from Evening Elephant - Immobility .
Attacks a random line of units in the opponent's field, causes Suppress Super Armor until the end of the round with a chance of causing 20% splash damage to units 1 grid away from all units hit. A random unit hit will suffer from Repulse . This skill never misses, ignores a certain amount of Defense and Guy and all units hit will suffer from Evening Elephant - Restraint
Before the first action in a round, consumes 10% max HP to increase his Attack by 60% (stackable) and his Initiative by 5% (stackable up to 15%). Additionally Guy receives Level 2 Super Armor and gain high evasion chances to evade Standard Attacks, lasts until the end of the round.
Guy has Super Armor , is immune to Debuffs and cannot receive healing. Every time he executes a Mystery skill, consumes 10% max HP . For every 1% HP Guy loses, all ninjas in your lineup will have their Attack increased by 2% and their Critical Rate increased by 1%.
Guy consumes 10% max HP every time he uses a Trigger skill. (Dodge skill)
If Guy has his Mystery skill interrupted , reduces his Mystery Cooldown to 0. Whenever Guy's HP reaches 1, immediately executes Night Guy , then will be defeated and cannot be revived.