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Causes heavy damage, 3 Combo and Clay BindingClay Binding-Level 2 Debuff -Whenever units under this Debuff suffer damage, they additionally suffer damage equal to 1% max HP. -At the end of the round, causes damage to the affected unit. -The damage caused will be 15% of the affected unit's max HP, max of 20000 damage. -Lasts for x rounds. Common mistake: Although looking like Ignition, units suffering from Clay Binding CAN STILL receive Healing. for 2 roundsLevel 2 - Ignition for 2 rounds-Level 2 Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 2 rounds. to up to 7 units in the opponent's field, causes High Float to the selected unit. If the selected unit is suffering from Clay BindingClay Binding-Level 2 Debuff -Whenever units under this Debuff suffer damage, they additionally suffer damage equal to 1% max HP. -At the end of the round, causes damage to the affected unit. -The damage caused will be 15% of the affected unit's max HP, max of 20000 damage. -Lasts for x rounds. Common mistake: Although looking like Ignition, units suffering from Clay Binding CAN STILL receive Healing. , this skill causes damage to up to 12 units instead and the selected unit additionally suffers from Level 2Gracious Deity Gate Seal Level 2-Level 2 Debuff -Units under this Debuff cannot execute Mystery skill. -Their Critical Rate is locked at 100% and their Critical Damage is locked at 150% of their base damage. -Can be resisted. -Lasts for 1 round. - IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). for 1 round.
Causes:arrow_warm_upHigh Floatlocal_fire_departmentLevel 2 - Ignitionlocal_fire_departmentIgnitionfilter_listClay Binding
Attacks the unit with the least HP in the opponent's field, guarantee causes Low Float and IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). .
Causes:arrow_cool_downLow Floatlocal_fire_departmentIgnition
C2 - Exploding Flying Dragon
Chases and Attacks a High Floated unit , causes Repulse and Clay BindingClay Binding-Level 2 Debuff -Whenever units under this Debuff suffer damage, they additionally suffer damage equal to 1% max HP. -At the end of the round, causes damage to the affected unit. -The damage caused will be 15% of the affected unit's max HP, max of 20000 damage. -Lasts for x rounds. Common mistake: Although looking like Ignition, units suffering from Clay Binding CAN STILL receive Healing. . This skill ignores a certain amount of Defense and Resistance .
Triggers on:arrow_warm_upHigh Float
arrow_forwardCauses:arrow_right_altRepulsefilter_listClay Binding
Chases and Attacks a Knocked Down unit , causes High Float and IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). .
Triggers on:arrow_downward_altKnockdown
arrow_forwardCauses:arrow_warm_upHigh Floatlocal_fire_departmentIgnition
Deidara is immune to Debuffs and will cause Clay BindingClay Binding-Level 2 Debuff -Whenever units under this Debuff suffer damage, they additionally suffer damage equal to 1% max HP. -At the end of the round, causes damage to the affected unit. -The damage caused will be 15% of the affected unit's max HP, max of 20000 damage. -Lasts for x rounds. Common mistake: Although looking like Ignition, units suffering from Clay Binding CAN STILL receive Healing. whenever he causes a Critical HitCritical HitA unit causing a Critical Hit will cause higher damage compared to their normal damage. The rate of causing a Critical Hit depends on the Critical Rate stat of both the attacker and the unit attacked. The additional damage caused by a Critical Hit is affected by the Injury Rate stat of both the attacker and the unit attacked. . Whenever Deidara executes his Chase attack, increases his Attack and Ninjutsu by 12% (stackable). At the beginning of every round, increase his own Chase's trigger time by 1, can be triggered up to 8 times.
Ninjutsu