C2 Dragon - New Year Masterpiece

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Causes damage to up to 7 units in the opponent's field, causes Suppress ImmunitySuppress ImmunityNeglect the affected unit’s Immunity effect and make that unit able to suffer from Debuffs. If a skill is causing Suppress Immunity along with a control Debuff (Torture, Dream, Chaos, Immobile, Sleeping, Blindness, Acupuncture), but the Debuff is resisted (control failed), that unit won’t suffer from Suppress Immunity. until the end of the round and ImmobileImmobile-Debuff -Units under this Debuff cannot execute most actions. -Can be resisted. -Lasts for x rounds. to the selected unit. If the selected unit is suffering from Double IgnitersDouble Igniters-Level 2 Debuff -Units under this Debuff will suffer damage at the end of the round. -The damage caused will be 8% of the affected unit's current HP for every Standard Attack they has executed that round from the moment they suffer from this Debuff, max of 25000 damage -Stacks with other types of Igniters. -Lasts until the end of the next round. , this skill becomes unavoidable and additionally causes Triple IgnitersTriple Igniters-Level 2 Debuff -Units under this Debuff will suffer damage at the end of the round. -The damage caused will be 8% of the affected unit's current HP for every Standard Attack they has executed that round from the moment they suffer from this Debuff, max of 25000 damage -Stacks with other types of Igniters. -Lasts until the end of the next round. .
Causes:gpp_badSuppress Immunitydo_not_stepImmobilelocal_fire_departmentIgniter
Attacks a random line of opponent units and causes IgniterIgniter-Level 2 Debuff -Units under this Debuff will suffer damage at the end of the round. -The damage caused will be 5% of the affected unit's current HP for every Standard Attack they has executed that round from the moment they suffer from this Debuff, max of 25000 damage -Stacks with other types of Igniters. -Lasts until the end of the next round. , a chance of causing Level 2Gracious Deity Gate Seal Level 2-Level 2 Debuff -Units under this Debuff cannot execute Mystery skill. -Their Critical Rate is locked at 100% and their Critical Damage is locked at 150% of their base damage. -Can be resisted. -Lasts for 1 round. - IgnitionIgnition-Debuff -Units under this Debuff will suffer damage at the end of the round. -They cannot receive healing. -Lasts for 1 round. The damage caused from Ignition or Lv2 Ignition will be 18% of the unit causing the Debuff's Ninjutsu stat, and can be reduced by the affected unit's Resistance stat, max of 1999 damage. Ignition for 1 round, 2 rounds, 3 rounds, Lv2 Ignition and Lv2 Ignition for 2 rounds stack. So for example you get Ignited from 5 units with 5 different types of Ignition, you’ll get damaged by all of the Ignition damage (9995 damage total). for 1 round and Repulse . If the unit hit is suffering from IgniterIgniter-Level 2 Debuff -Units under this Debuff will suffer damage at the end of the round. -The damage caused will be 5% of the affected unit's current HP for every Standard Attack they has executed that round from the moment they suffer from this Debuff, max of 25000 damage -Stacks with other types of Igniters. -Lasts until the end of the next round. , this skill is modified .
Causes:arrow_right_altRepulselocal_fire_departmentLevel 2 - Ignitionlocal_fire_departmentIgnitionlocal_fire_departmentIgniter
Clay Cannon - Exploding Dragon
Chases and Attacks a Low Floated or High Floated unit , cause Repulse and IgniterIgniter-Level 2 Debuff -Units under this Debuff will suffer damage at the end of the round. -The damage caused will be 5% of the affected unit's current HP for every Standard Attack they has executed that round from the moment they suffer from this Debuff, max of 25000 damage -Stacks with other types of Igniters. -Lasts until the end of the next round. . This skill never misses and if the unit hit is suffering from IgniterIgniter-Level 2 Debuff -Units under this Debuff will suffer damage at the end of the round. -The damage caused will be 5% of the affected unit's current HP for every Standard Attack they has executed that round from the moment they suffer from this Debuff, max of 25000 damage -Stacks with other types of Igniters. -Lasts until the end of the next round. , this skill is modified .
Triggers on:arrow_cool_downLow Floatarrow_warm_upHigh Float
arrow_forwardCauses:arrow_right_altRepulselocal_fire_departmentIgniter
Derived Effect
Clay Reload
Before an action every round, receives 1 Technique PointTechnique PointThe unit using the Technique Point system can have up to x Technique Points during a battle. Every different unit will have a different method of receiving and consuming Technique Points. Every different unit may or may not benefit different statuses from each Technique Point they currently have. For example: Gengetsu [2nd Mizukage]'s Steam Clone's Accumulation: This unit can have up to 4 Technique Points and will receive 1 Technique Point every time it is affected by another unit's action. For every 1 Technique Point it currently has, increase its Ninjutsu by x%. and increases his Mystery, Standard Attack and Chase damage by 5% (stackable), can be triggered 5 times each round.
At the beginning of the battle, summons a Clay Clone with 100% HP that cannot be defeated by Standard Attacks, has Standard Attack and Death Skill - Earth Style - Hidden Dragon JutsuDeidara [New Year] Earth Style - Hidden Dragon JutsuCauses unavoidable damage neglecting Shields, High Float and Level 2 - Ignition for 1 round to a random opponent ninja. .
Deidara has Clay ReloadDeidara [New Year] Clay ReloadBefore an action, receives 1 Technique Point and increases Deidara's Mystery, Standard Attack and Chase damage by 5% (stackable), can be triggered 5 times each round. , is immune to Debuffs , can have up to 2 Technique Points and if he has 2, consumes all to execute Summoning - Clay Clone . For every Clay Clone present in your lineup, increase Deidara's Mystery damage by 15% and whenever he causes damage, scales his Attack and Ninjutsu by 10%.
Ninjutsu