![Chojuro [Swimsuit]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11007911-chojuro%2Fportraits%2FbagPreview-11007911.png?alt=media)
![Chojuro [Swimsuit]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11007911-chojuro%2Fportraits%2FbagPreview-11007911.png?alt=media)
Causes unavoidable damage to the selected line of opponent units and cancels all Buffs and Shields , causes Interruption to the selected unit.
Attacks a random opponent unit and causes Suppress Super Armor for 1 round, a chance of causing Knockdown . If this skill defeats a unit, executes Extreme - Hiramekarei - Hammer .
Chases and Attacks a High Floated or Low Floated unit , causes Repulse , then causes damage to units in the same line as the chased unit. This skill ignores a certain amount of Defense and has additional Critical Rate increase.
At the end of every round, causes damage to the line of opponent units with the lowest HP ninja and increases that ninja's Mystery Cooldown by 1. If this skill defeats a unit, executes Extreme - Hiramekarei - Hammer .
Chojuro has Super Armor and high chance to evade an attack every round. Whenever he causes Taijutsu damage, scales his Attack by 18%. If your lineup's Chakra is not less than 40 after Chojuro executes Hiramekarei - Longsword , additionally executes Extreme - Hiramekarei - Hammer .