

Deals unavoidable damage, Immobile , Suppress Immunity until the end of the round to a selected unit and absorbs all Chakra. When the selected unit is a Jinchuuriki , the skill changes to: Deals unavoidable damage and guarantee Immobile to a selected unit. Additionally that unit's Mystery damage will be reduced by 40% and will suffer from Suppress Healing , lasts until the end of the next round.
Attacks a random unit in the opponent's field and absorbs 20 Chakra, high chance of causing Low Float .
Triggered with at least 30 Combo , deals Water and Earth damage and Immobile to up to 2 units in the opponent's lineup, causes Repulse to 1 of the units hit. When your lineup has 40 or more Chakra, this skill additionally will cancel all Buffs and Shields . When your lineup has 80 or more Chakra, additionally reduce Black Zetsu's Mystery cooldown by 1.
Whenever Black Zetsu is alive, Akatsuki units in the ally field will deal 30% more damage to units suffering from Immobile and will recover 20 Chakra whenever they execute their Mystery.
Whenever Black Zetsu is defeated, revives next round with 15% HP .