Heals all units in the selected lineup based on 15% of Azure Fang's base Ninjutsu stat and cancels all Debuffs . Units healed by this skill will become immune to Debuffs until the end of the round. After this skill is executed, whenever ninjas in your lineup are attacked in that round, that unit will recover 1% HP .
Healing Jutsu
Heals 2 ninjas with the lowest HP in your lineup and cancels all Debuffs .
Chakra Dissection Blade
Chases and Attacks a Knocked Down unit , causes High Float and Critical HitCritical HitA unit causing a Critical Hit will cause higher damage compared to their normal damage. The rate of causing a Critical Hit depends on the Critical Rate stat of both the attacker and the unit attacked. The additional damage caused by a Critical Hit is affected by the Injury Rate stat of both the attacker and the unit attacked. .
Triggers:
arrow_downward_altKnockdown
arrow_forward
Causes:
arrow_warm_upHigh Float
Healing Tips
All healing effects received by your lineup are increased by 40% (stackable with other Healing Tips effectEffectSpecial statuses in battle that affect units not having Level 2 Immunity. Does not affect units having Level 2 Immunity or higher. Effects can be positive or negative depends on what they do to units. Cannot be removed by general Debuff Canceling skills, cannot be reflected. Can be dispeled by specific Dispel skills.).
Experimental Ninjutsu
Before the first action every round, Azure Fang deals non-critical damage to herself based of 6% of her base Ninjutsu stat to increase her Critical Rate by 5% and reduce her Mystery Cooldown by 1.
Senjutsu - Massive Water Whip
20
Causes unavoidable damage, InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. and High Float to the selected unit. This skill has additional Critical Rate increase. If the selected unit has suffered damage by this skill in that battle, additionally reduces that unit's Standard Attack damage by 40% (not stackable) until the end of the round.
Causes:
arrow_warm_upHigh FloatblockInterruption
Monster Strength
Attacks the unit in front with additional damageAdditional DamageCausing Additional Damage to a unit will cause additional damage to that unit. Additional Damage is considered as True damage. based on 4% of Azure Fang's max HP to herself and the unit hit, a high chance of causing High Float .
Causes:
arrow_warm_upHigh Float
Water Style - Water Dragon Jutsu
Chases and Attacks a Low Floated unit , causes Repulse . Repulsed unit cause damage to units behind that unit in the line.
Triggers:
arrow_cool_downLow Float
arrow_forward
Causes:
arrow_right_altRepulse
Neurotoxin
Whenever this ninja causes a Critical HitCritical HitA unit causing a Critical Hit will cause higher damage compared to their normal damage. The rate of causing a Critical Hit depends on the Critical Rate stat of both the attacker and the unit attacked. The additional damage caused by a Critical Hit is affected by the Injury Rate stat of both the attacker and the unit attacked. , she also causes ChaosChaos-Debuff -Units under this Debuff cannot execute Mystery, Chase and non-single-target Standard Attack. -If they has a single-target Standard Attack, that unit will attack a random unit on their ally field with their Standard Attack instead. -Can be resisted. -Lasts for x rounds. Hidan [Death Possession Blood] when suffering from Chaos will attack one random unit and 6 units suffering from Tag in his ally field. for 1 round.
Causes:
cycloneChaos
Poisonous Attack
While Azure Fang is alive, whenever units in your lineup cause Taijutsu damage, they also cause Level 2 - PoisonLevel 2 - Poison-Level 2 Debuff -Units under this Debuff will suffer damage at the end of the round. -Stackable up to 4 stacks. -The damage caused will be 3% of the affected unit's max HP for every stack that unit currently has, max of 25000 damage. -Lasts for 3 rounds. Applying a new stack refreshes the duration of the debuff back to 3 rounds. . A Level 2 DebuffLevel 2 DebuffBad statuses in battle that affect units not having Level 2 Immunity. Does not affect units having Level 2 Immunity or higher. Cannot be removed by general Debuff Canceling skills, cannot be reflected. Can be dispeled by Debuff Dispel skills or specific skills. neglects ImmunityImmunity (Level 1 Immunity)The unit having this effect is immune to Debuffs. , cannot be dispelled or reflected like how a DebuffDebuff (Level 1 Debuff)Bad statuses in battle that affect units not having Immunity. Does not affect units having Level 1 Immunity or higher. Can be removed by any Debuff Canceling skills unless having a condition, can be reflected. is and can only be removed by specific skills.
Causes:
scienceLevel 2 - PoisonsciencePoison
Water Style - Poison Fog Wave
20
Causes Water damage and PoisonPoison-Debuff -Units under this Debuff will suffer damage at the end of the round. -Stackable up to 4 stacks. -The damage caused will be 3% of the affected unit's max HP for every stack that unit currently has, max of 25000 damage. -Lasts for 3 rounds. Applying a new stack refreshes the duration of the debuff back to 3 rounds. Poison (Lv2 Poison, Strong Poison, Lv2 Strong Poison) can stack with each other. For example if you get Poisoned from 4 units with 4 different types of Poison, you’ll get damaged by all of the Poison damage (maximum of 100000 damage). to all units in the selected opponent's lineup.
Causes:
sciencePoison
Taiijutsu - Sword
Attacks the unit in the front row with a chance of causing 3 Combo , Low Float and Critical HitCritical HitA unit causing a Critical Hit will cause higher damage compared to their normal damage. The rate of causing a Critical Hit depends on the Critical Rate stat of both the attacker and the unit attacked. The additional damage caused by a Critical Hit is affected by the Injury Rate stat of both the attacker and the unit attacked. .
Causes:
arrow_cool_downLow Float
Water Style - Water Shark Jutsu
Chases and Attacks a Repulsed unit , causes Low Float and recovers a small amount of HP .
Triggers:
arrow_right_altRepulse
arrow_forward
Causes:
arrow_cool_downLow Float
Senjutsu Energy
Whenever Azure Fang is defeated, if your lineup uses 2 Mystery Skills, she will be revived at 30% HP and whenever she is revived, her Mystery cooldown will become 0. While having this skill in battle, Azure Fang will have Senjutsu attribute.
Substitution Jutsu
Azure Fang has high chances of evading Chase attacks. Whenever she successfully evades an attack, recovers 5% HP and 10 Chakra.
Water Style - Super Shark Bomb
40
Causes Water damage to up to 4 units in the opponent's lineup and absorbs all Chakra. The selected unit will suffer from Knockdown . This skill has increased Critical Rate and Injury Rate .
Causes:
arrow_downward_altKnockdown
Water Style - Flowing Whip
Attacks the unit in the front row with a chance of causing 3 Combo , Knockdown and AcupunctureAcupuncture-Debuff -Units under this Debuff cannot execute Mystery skills. -Can be resisted. -Lasts for x rounds. .
Causes:
arrow_downward_altKnockdownpin_endAcupuncture
Water Style - Water Trumpet
Triggered with at least 10 Combo , causes damage and 5 Combo to up to 2 units in the opponent's lineup and absorbs 20 Chakra from each unit hit.
Triggers:
my_location10 Combo
Water Style Enhancement
At the beginning of the battle, up to 3 Water units in your lineup will have their Attack and Ninjutsu increased by 40% for 5 rounds.
Water Style - Water Clone Jutsu
Triggered whenever Azure Fang executes a Mystery skill, summons a Water CloneAo Water Clone-Water Clone: Whenever Water Clone is defeated, Ao recovers 20 Chakra. -Water Clone +1: Water Clone has increased Defense and Resistance. Whenever it suffers fatal damage, executes Clone Dispersal. -Water Clone +2: Water Clone has increased Defense and Resistance. Whenever it suffers fatal damage, executes Clone Dispersal. Clone Dispersal [Death Skill]: Kage and Byakugan ninjas in your lineup will have their Critical Rate increased by 10% (stackable) and Ninjutsu increased by 20% (stackable). -Water Clone Y: Water Clone has increased Defense and Resistance. Whenever it is defeated, your lineup recovers 20 Chakra. While it is alive, whenever Kage or Byakugan ninjas in your lineup is attacked, reduce that unit's Mystery Cooldown by 1 and increase that unit's Ninjutsu by 5% (stackable). with 60% of Azure Fang's base stats that uses Healing JutsuSakura Haruno [Sasuke Shinden] Healing JutsuHeals all units in your lineup based on 30% of Sakura's base Ninjutsu stat and cancels 1 Debuff. . If the Water CloneAo Water Clone-Water Clone: Whenever Water Clone is defeated, Ao recovers 20 Chakra. -Water Clone +1: Water Clone has increased Defense and Resistance. Whenever it suffers fatal damage, executes Clone Dispersal. -Water Clone +2: Water Clone has increased Defense and Resistance. Whenever it suffers fatal damage, executes Clone Dispersal. Clone Dispersal [Death Skill]: Kage and Byakugan ninjas in your lineup will have their Critical Rate increased by 10% (stackable) and Ninjutsu increased by 20% (stackable). -Water Clone Y: Water Clone has increased Defense and Resistance. Whenever it is defeated, your lineup recovers 20 Chakra. While it is alive, whenever Kage or Byakugan ninjas in your lineup is attacked, reduce that unit's Mystery Cooldown by 1 and increase that unit's Ninjutsu by 5% (stackable). is defeated, recovers 30 Chakra.