True Bonds - Wood Style - Several Thousand Hands

40
Causes unavoidable damage, 3 Combo and InterruptionInterruptionStopping a Mystery skill from being executed. Any skills that causes a control Debuff like Immobile, Chaos, Sleeping, Acupuncture, Dream, Torture, Gracious Deity Gate Seal Level 1, 2, 3, etc... also have the Interruption effect. to all units in the opponent's field, causes Knockdown , Suppress ImmunitySuppress ImmunityNeglect the affected unit’s Immunity effect and make that unit able to suffer from Debuffs. If a skill is causing Suppress Immunity along with a control Debuff (Torture, Dream, Chaos, Immobile, Sleeping, Blindness, Acupuncture), but the Debuff is resisted (control failed), that unit won’t suffer from Suppress Immunity. until the end of the next round and WeaknessWeakness-Debuff -Units under this Debuff will have their Attack and Ninjutsu stats suppressed to 75% of their base stats. -Lasts for x rounds. While suffering from this Debuff, the affected unit's related Stat Increases are disabled. to the selected unit.
Causes:arrow_downward_altKnockdowngpp_badSuppress ImmunityblockInterruptionsickWeakness
Attacks 3-4 units in the opponent's lineup, causes 3 Combo and reduces their Defense and Resistance by 8% (stackable). High chance of causing Low Float to a unit hit.
NinjutsuCauses:arrow_cool_downLow Float
Truth-Seeking Balls - Strike
Chases and Attacks a Repulsed unit , causes ImmobileImmobile-Debuff -Units under this Debuff cannot execute most actions. -Can be resisted. -Lasts for x rounds. . This skill ignores a certain amount of Defense and Resistance. Triggers an effectEffectSpecial statuses in battle that affect units not having Level 2 Immunity. Does not affect units having Level 2 Immunity or higher. Effects can be positive or negative depends on what they do to units. Cannot be removed by general Debuff Canceling skills, cannot be reflected. Can be dispeled by specific Dispel skills. at the beginning of round 2: every round starting from round 2, all ninjas in your lineup will have their Chase's trigger time increased by 1 every round, up to 5, lasts until the end of the battle or until defeated.
TaijutsuTriggers on:arrow_right_altRepulse
arrow_forwardCauses:do_not_stepImmobile
Whenever ninjas in your lineup is attacked, increase that unit's Ninjutsu and Resistance by 15% (stackable, this effectEffectSpecial statuses in battle that affect units not having Level 2 Immunity. Does not affect units having Level 2 Immunity or higher. Effects can be positive or negative depends on what they do to units. Cannot be removed by general Debuff Canceling skills, cannot be reflected. Can be dispeled by specific Dispel skills. is still active even when Asura is defeated) until the end of the round. At the beginning of the round, Asura gains Truth-Seeking Balls - EvasionAsura Otsutsuki Truth-Seeking Balls - EvasionEvery time Asura executes Truth-Seeking Balls - Strike, increase his Evasion Rate to all attacks by 30% (stackable) until the end of the round. Asura's Evasion Rate can increase up to 100% at round 1 and the limit reduces by 10% at the beginning of every round starting from round 2. , increases your lineup's Damage ReductionDamage ReductionWhenever units affected suffers damage, that damage will be reduced by x%. Lasts for x times or x rounds. Damage Reduction will also reduce damage from (Level 2) Poison, (Level 2) Strong Poison and (Level 2) Ignition. Damage Reduction will not reduce damage from self-damage skills (Eg: Ibiki’s Mystery), Imprison, Death Possession, and Anxiety. by 10% (not stackable) until the end of the battle.
NinjutsuDerived Effect
Truth-Seeking Balls - Strike
Triggers an effectEffectSpecial statuses in battle that affect units not having Level 2 Immunity. Does not affect units having Level 2 Immunity or higher. Effects can be positive or negative depends on what they do to units. Cannot be removed by general Debuff Canceling skills, cannot be reflected. Can be dispeled by specific Dispel skills. at the beginning of round 2: every round starting from round 2, all ninjas in your lineup will have their Chase's trigger time increased by 1 every round, up to 5, lasts until the end of the battle or until defeated.
NinjutsuTruth-Seeking Balls - Protection
Asura has Advanced ImmunityAdvanced Immunity (Level 1 Advanced Immunity)The unit having this effect is immune to Debuffs and Suppress Immunity. . Whenever Asura evades an attack, counterattacks with 15% current HP .
Taijutsu