![Anko [Swimsuit]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11004011-anko%2Fportraits%2FbagPreview-11004011.png?alt=media)
![Anko [Swimsuit]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11004011-anko%2Fportraits%2FbagPreview-11004011.png?alt=media)
Causes damage, 3 Combo and Level 2 - Poison to up to 9 units in the opponent's field, causes Knockdown to the selected unit.
Attacks a random line of opponents in the opponent's field with high chances of causing Repulse .
Triggered with at least 20 Combo , causes damage and Interruption to up to 3 units in the opponent's lineup and increases Anko's Ninjutsu by 20% (stackable) and Resistance by 10% (stackable).
Every round starting from round 2, Female ninjas in your lineup will have their Chase's trigger time increased by 1 every round, up to 5, lasts until the end of the battle or until defeated.
At the beginning of even rounds, Anko and a random Female ninja in your lineup will have all their Debuffs cancelled and become immune to Debuffs for 1 round. This skill is still active even when Anko is controlled.
While Anko is on the field, Female ninjas in your lineup will have their Mystery's Chakra Cost reduced by 20. Triggers an effect at the beginning of round 2: every round starting from round 2, Female ninjas in your lineup will have their Chase's trigger time increased by 1 every round, up to 5, lasts until the end of the battle or until defeated.