![Ameyuri Ringo [Edo Tensei]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11011501-ameyuri-ringo%2Fportraits%2FbagPreview-11011501.png?alt=media)
![Ameyuri Ringo [Edo Tensei]](https://firebasestorage.googleapis.com/v0/b/shinobi-nexus.firebasestorage.app/o/assets%2Fgame-native%2Fby-ninja%2F11011501-ameyuri-ringo%2Fportraits%2FbagPreview-11011501.png?alt=media)
Consumes 1 Technique Point to deal Lightning damage and Immobile to the selected unit and up to 3 other units currently suffering from Paralysis in the opponent's field. The selected unit will suffer from Knockdown .
Attacks the unit in the front row and receives 1/2 Technique Point , a chance of causing Low Float and Paralysis .
Triggered with at least 10 Combo , causes Lightning damage, Paralysis and Immobile to 1 unit in the opponent's lineup.
Dodge skills with zero dodge rate are not displayed on the UI and are only added for dodge actions.
At the beginning of the battle, Ringo has 2 Technique Points and can have a maximum of 2 Technique Points . For every Technique Point Ringo has, increse her Ninjutsu by 30%.
For every Lightning ninja present in your lineup, increase Ringo's Ninjutsu by 12%.